I've been experimenting with some lighting and level design for my project. Also trying to optimize scenes like this to run at around 50 fps on a gtx970 with Cryengine's realtime lighting.
Been working on this little scene lately: Lighting needs some work & tone down the bloom abit as well as the distance fog. The ground still has placeholder textures & few assets left to do.
Now this looks cool. The tree in mid-left foreground with the exposed roots seems a bit chunky down there, and the long branch stretching into the camera isn't exactly clear to me what is going on. The archway shaped tree might look better if it's tapered -- like a normal standing tree that has just bent over completely.…