I'm texturing a character and I WAS able to assign materials to my assigned swatches but I can't do that anymore. Also my masks don't even show up on the material list. When I want to add a material I get an error. My other PSD files work fine but not this one. I have PS CC Here take a look…
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
Hey all, I'll try and be brief (cos I have a habit of writing too much). I've been making a Tyranid Fleshborer (for those uninitiated in Warhammer 40K, it's the gun held by this guy: http://www.fightingtigersofveda.com/fbtermie.JPG). I wanted to make an unusual gun, so I went for this Tyranid one; the short explanation of…
To me it seems that studios are still course-correcting from overhiring during Covid, but part of me worries if this is a new normal; hire and fire teams on a per-project basis, keeping job stability and wages low, razing and salting the earth of the future in order to achieve short-term results
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
hi everyone just to add to everyone's joy of wire parameters i'm having some trouble with them to. i was really hoping someone could help me out i've got a custom rig set up for a character with wire parameters, however i'm having some problems when it comes to animating the thing. i did a test run through of what i wanted…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…