those metal nipples irritate me alot- and makes it for me porn category - same for her slip booth a big digusting design imo. The face looks very stiff and almost a bit manly esspecially the cheeks and her lips- try to make them more soft/ rounded just more female. The overal appearance is not very catchy, I did a quick…
I like it, it reminds me of something out of Tomb Raider, not the earliest one but not the latest ones either. Crits: With a scene this enclosed you could probably beef up the poly count. It has a lot of straight lines, 20 or 30 extra polys on a cube isn't going to make any engine cry but if used correctly will add a lot…
awesome! Came out great. The scene is really successful, very realistic! I'm a little conflicted, I love that the usable things show lots of use & wear, but decorative items show an attention to detail. Creates an interesting character for the room, as well as the character who'd use it - but I'm conflicted with whether…
looking good so far, but a couple things: you have a massive amount of wasted space in your UV map right now. I would assume that these are separate maps, except you have a horiztonal piece that extends the whole width at the top. I think one of the many ways you could use the extra space would be to model and texture a…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
When you say mech, do you mean mesh? I'm having a hard time jumping from "decorative gates" to "Mech"! For a Mech I can understand avoiding spline modelling, for a decorative gate though, I personally see no problem with using splines as it's exactly how I'd start it all off, I'd be keen to know of better ways if there are…
Really cool ! I love the details , and the style ! * The problem with the wall is that most retro diners have no textures on their walls and are all shiny materials instead , and when they do have textured walls , they are usually in smaller areas. I suggest leaving the really cool gray textured wall , and changing the…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hello , I want to make some leather seams ... last time I did them I used the following technique ... Manually painted masks all around the places where needed to be the seams , then I used deformation to extrude parts of them ... the result wasn't really trasheable so I used , but I am sure there is a much better and much…
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