I know there arnt a huge number of Blender heads here, but on the off chance someone is interested... Blender 2.48 has been released. This version is largely the result of the Apricot Project to increase Blenders viability as video game asset creation tool. It includes new features such as realtime GLSL shaders, Grease…
I have had a weird problem with goz lately, particularly with GOB, the plugin for blender that allows the goz link with blender. The issue is duplication of meshes when exporting from blender to zbrush, rather then a re-projection of details. This happens even if I do absolutely nothing to the model in blender. People on…
Hi. I thought of sharing this video with anyone who is NEW TO BLENDER and looking for a method to replicate the GBFVS shading style.For the past 7 years, I've been doing stylized shaders in Blender referencing the GDC 2015 conference from ArcSystem Works, and as an ex-Softimage user, I sought to translate those techniques…
this is either a colorspace issue - make sure you're outputting raw from painter and importing linear to blender (i don't know what blender calls it) a tangent basis issue - make sure your model has the same tangent data and triangulation for both the bake and the render meshes. if you're using fbx there's a tickybox for…
Blender can pretty much do anything you would need to as long as you know what to look for. If you include the community developments and plugins then I'd say it could be considered just as strong, if not stronger than the other candidates. To be honest I have the option to use both Maya and Blender, but there are many…
You probably don't see so many game artists use Blender because studios want to stick to their pipelines and keep the variety software used to a minimum. In that case I guess the artist will just switch to use whatever the studio requires even though they might personally prefer Blender. I don't have 100 followers and only…
The tangent space in Blender is the same one that xNormal uses and actually has some pretty significant advantages over the tangent spaces in Maya and Max, which you can read about here. So there is noting wrong with Blenders baking in that regard ;) All in all, Blenders baking is pretty good in terms of workflow, it's…
@Asyme, do you mean only grid snapping? Because snap to vert/pivot work on all the axis. Anyway... I would say Blender needs a way to edit vertex normals. You can edit them with an add-on, but they reset as soon as you exit Edit mode. 3ds Max and Maya can't touch Blender's new interface. But 3ds Max is still faster for…
I have just run out of a year of MAx subscription. And having a tough time justifying another year. Had been using MAx for decade before switching to Blender . MAx was so monstrously awful, slow and crashy around 2008 Blender had been a huge win, especially in UV department, even before all its new cool things and new UI.…
Hi all, Blender will be participating in the 'google summer of code' again this year. For those not familiar with GSoC - google funds students (university undergrads and graduate students) to work on open source projects - the student receives a stipend and receives mentoring by members of the opensource project that they…