Hey I'm Scott and I published this project on Artstation https://www.artstation.com/artwork/mq6Ln1 and I'd love as much crit as people would kindly spare. I was recently declined a trainee environment position and the company didn't care to give any reason why except 'my work isn't of high standard'. So I have decided to…
I'm still waiting a few days to play, mostly because I'm still having fun with Morrowind, but also because I'm waiting for reviews. People seem to like it though. Refreshing, after what seems to have been a never ending cycle of flops starting with 76. Bethesda still doesn't use real-life references when it comes to…
Oh wow. This model makes me happy in ways I can't describe :) One of the best games ever, so I love to see what you're doing with that awesome magitek armour!! (Takes me back... sigh... remember those brief moments of awesome destruction happiness when you get to run around and fight in that badass stuff?) It's looking…
It's looking better, but I'd definately split the breastplate (cuirass, I guess) in half - one piece covers front, one piece covers back. I don't know of hardly any armor in which it's all one piece. As it is, he can't really get inside of it. His beard is covering the hole but it's safe to assume it'd either be a painful…
*Current* So. some concept art first ! so im designing this for a game i am working on, second image was the first attempt. first image was the second attempt although it is just the torso. the upper right concept torso was picked as the one to work on first. BIG NOTE : the arms and legs are just placeholders so i can get…
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…
Looking good, I agree with artstream on the fur belt thing. Only thing I don't like is the head on the chest armour, I think it protrudes out too much. Go for something more like pressed metal like this. It'll save you on your poly/triangle count. And you can just use a good normal map. :)…
I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…
Thanks for all the feedback guys, its much appreciated. I was half expecting no responses. Yes my patchwork armor is well 'broken'. It was a very quick concept idea that i sketched out to see if it worth the time to develop. Beefaroni - your spot on about it being a simple brush across the surface, i was just seeing how it…