hi @Quack! Love the work you've done so far. How long have you been in love with substance? I'm just starting out, and I love thinking about how im going to make my ideas a reality with a non-destructive workflow! As of right now, im trying to make this cobblestone flooring with cracks. I'm wondering how do you process…
We just released Substance Share into the wild! Substance Share is a free online exchange platform for all the Substance users out there. It allows you to upload and download materials, brushes, tutorials and much more directly from within the Substance Tools or from your browser. You can rate and comment other artist's…
@rollin Thanks for replying, Im just still trying to learn the best path to create assets to the best quality so any advice would be amazing. Here are some images of an example WIP of a prop in an environment I am creating, so is it okay to not use ZBrush and use just Substance on the smaller assets while bigger more…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
I was wondering if someone could help me out. Please excuse if this question is a lot, just many questions on my mind. This question sorta falls in the middle with 3d and substance painter. I been following the tutorial and reading but I'm confused on something. I notice about the high poly to low poly way to do it in…
3Ds Max 2018 - Arnold rendering (textured with Substance Painter) Substance Painter rendering: Substance Painter rendering: ingame look: 3D Neon Letter - built in 3Ds Max - Texturing done with Photoshop and Substance Painter - substance Painter Rendering ingame: (only the neon signs are done by me) building, windows -->…
Quixel's suite is currently hosted in Photoshop as we all know, with 3DO as a previewer and expressed plans to make 3DO a baker and even a place to do 3D painting as well. It seems to me though the choice to be hosted in Photoshop was all about not reinventing any existing wheels; to try and turn 3DO into more than a…