"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests.Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp and…
Need a book cover made for a light novel with human and anthropomorphic characters in it. Art examples below! If you think you would be a good fit, message me with your portfolio! Or leave me an email: spninm@hotmail.com
The idea is a model of the Elizabeth tower, but it has been remade with modern/post-modern architectural influences (almost like a utopian city version). This is for a school project at A-Level so it does not have to be perfect, but it HAS to be made in blender. Texturing is optional.
Hi guys, I recently acquired ZBrush 4, because the few persons I know who works in 3D design told me "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush". One of them "lent" me his ZBrush so I could try it before spending money on it. It took me time to get used to the way we navigate into ZBrush but I got used to…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
He rushes through his enormous library, eager on picking up only the darkest, most forbidden tomes. He screams through the gargantuan building, his magnificent, powerful voice echoing through every corner. “Minions: Assemble!” Loading his strong, buffed arms with the books, he supersonic sprints back to the grand foyer,…
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
This famous games company require a number of experienced artists for their next title. They are well know for producing a famous series of racing type games and are looking for environment modellers who have a keen interest in this genre. If you have strong skills in any 3D package and love cars based games then do apply…