I want to give a try to realistic rendering,decided to create a car scene since I guess is easier and I like cars so I wanted to render a design of my own I know the basics of rendering,I hope so,and I am using a tutorial a friend gave me but is from 2006 so probaly is outdated,I am using softimage however I want to know…
It might be worth trying to play with having the wheels intersect with the body. Currently you don't have any mesh for the housing so you see the back of other polies (and possibly see through entirely in an engine) so you might as well save some polies. Having intersecting geometry would also allow you to smooth out the…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.
Digging around here's a 2004 WAYWO https://web.archive.org/web/20070329212104/http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0 Max plugins 2004 https://web.archive.org/web/20050511085733/http://boards.polycount.net/showflat.php?Cat=0&Number=4518&an=0&page=0 Head SDKs 2004…
How would you go about making something like this? I think I can get the car looking alright, im just not sure how to start modelling in the crushed parts. I willl be using maya btw
This video, [ame="https://www.youtube.com/watch?v=aTFMZTYGrWk"]Forza Motorsport 3 - Presenting the Bugatti Veyron - YouTube[/ame], is from the developer and they (eventually) talk about how they created the model and show some wireframes - although I doubt you can use their method of laser-scanning an actual car (unless…