I'm working on an engine in XNA but before I can do anything with it I need an animated model to test with. So I've made the main character, the topology was perfect it was 260 poly's sticking with the retro look while maintaining a good form. When it came to animating, I set up vertex groups and an armature and it all…
Trying to learn Marmoset to showcase some procedural materials. ps.: Is it just me or this forum is slow as molasses since yesterday? It's like being back to 56k.
Material i made for The substance share material contest... a watermelon material. Watermelon in the back is with the aging parameter pushed up. https://share.allegorithmic.com/libraries/658