Hey guys! I thought it was about time i joined you here at polycount. I have been trying out 3d lately since i started to study GameArt at "The Game Assembly" here in sweden. so i have been working with 3d for some months now. I'm looking forward to be a part off this forum and it will be awesome to follow everyone and i…
If you already have your job doing gameart/other creative stuff that keeps you busy/happy why would you want to force yourself to work additional 5 hours on top of 8 you've already worked? It's fun to do personal stuff, but when you actually have to seek motivation and force yourself it stops being fun, doesn't it? So,…
They just increased the 3d deadlines to 8 weeks. And there should be feedback. I am hosting the gameart character portion and our main duty is to provide feedback on entries. I don't think there is a forum but you should be able to leave comments on anyone's entry. If you're concerned about prizes and whatnot, you can…
Speaking of great looking console games - I highly recommend anyone interested in gameart to load up FFXII and MGS3 in a ps2 emulator on a decent computer. It really is impressive, a true lesson. I guess one could call that good scalability ? BTW these two run at 60fps :D Today equivalent of these games would be Bayonetta.…
Try to consider the work not as an art creation, self expression but rather as a business procedure / money making machine. With such angle you would find a lot of challenges and effectiveness puzzles. Solving such puzzles would give you a special pleasure. Doing something in super quick and elegant manner while others…
pior - couldn't it effectively be used to negate the 'seams' problem of painting a diffuse? What i don't understand w/ mudbox paint layers workflow regarding gameart is : Do you paint on the high sculpt or the 'baked/optimised' lowpoly? - (i haven't tried) but i am unware of any ability to bake the high poly's diffuse onto…
I found the board about a year/year and a half ago when I started out on gameart. I dont think people will have too much trouble finding the boards. It gets linked from other forums every now and then.. I think one of the reasons theres a lot less posts in P&P these days is because of the WIP thread. Everyone just throws…
Hello, I am available for part-time work. Looking for a remote freelance. I am proficient with 3ds Max, Maya Zbrush, and Gaming pipeline and have a wide range of experience including Level-Art creation for a couple of games. I am also interested in character sculpting which I had been doing for the past few months. Below…
Hello Fellows. I create this character toon stylized in real time format, i do it in my free time. Is my first time made a own character. It's has 2 LODS 0 and 1, for mobile version and console or pc version. I has been created the concept3d in zbrush. Enjoy it. https://www.artstation.com/artwork/dOWWZQ…
#tldr I wrote a guide, you have to read it :o So i have been writing this (not so) little guide for internal use only. But as there are only few written guides nowadays. And tons of videos which are kickass but hard to find the exact info you want.... I thought it might be good to make it public. I will update it together…