This is for a freelance jobber - <font color="red"> not my concept. </font> I'm working from pre-existing concept that I don't have permission to spread yet, but I've maintained its integrity. Anyway, I'm looking for feedback on the mesh, and anything *major* that needs to be altered - I don't want to stray from thier…
looks like all the good little briar-hearts have something to look for under the crucified spriggan this year... about 1750 tris so far, and im also hiding a major glitch on the back of the blade, one of the triangles is diffuse only, speculars not showing up. still unsure of all reqs for importing into skyrim, and what…
For the lighting, a clean environment lit by torches seems a bit unrealistic. Why not try some windows or some sort of skylight. A angled hole in the ceiling illuminating the red pillar might look really cool and dramatic, like it's the perfect time of year for a ritual ceremony. For the torches, try setting the color…
Raul, Darkmaster thanks guys! Yea I after some initial casting, I reduced my poly count by a lot. After doing some test bakes I found that my geometry was giving me a lot of propblems, such as weirdshading on my lowpoly. I' doing all this in maya btw. And I think I got it fixed now. As it stands the lowpoly is at 1708 tris.
its all low poly now, apart from the broken glass which needs a texture, im hoping it should all be under 2000 polys when its finished, its about 1700 at the moment. Ive also changed a few things with the bottom story I removed the tiles and widened the windows. these are max renders just two omni lights, one with area…
Here are my specs: Intel(R) core(TM) 2 QUad CPU Q6600 @2.40GHz 2.40 GHz, 3.00 GB of RAM got a Quadro FX 1700 graphics card. It says 3 gigs but its really 4. I think the Quadro uses up a gig itself. Is that a good system? I could get more and more ram with the new OS right?
Updated: Here's what I have done before seeing that latest post.. I might modify it a little. Currently at 1706 poly. Aiming for under 3k for base model. btw, here's the model I was using as reference at first which I wasn't really constantly looking at. I later modified it a little to fit a different game concept which…
what are you thoughts, on custom suffix or prefix that you would like? also check out the new version 1.05 i just committed, and see if it fixes the duplicate problem as well as the attribute error that happens when trying to remove said duplicate. also look into the centering behavior, it should center things to the…
EA is not done yet.. Looks weird. They don't care what massage are they sending out to those who yet have to take Games as their full time profession. I dont think that its going to be good in near future. Almost an alarming situation for freshies. ironically, I just have been contacted by an EA recruiter for a job.. :P I…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…