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And now Pandemic Studios goes down!!

1
EA is not done yet.. Looks weird. They don't care what massage are they sending out to those who yet have to take Games as their full time profession.
I dont think that its going to be good in near future. Almost an alarming situation for freshies. ironically, I just have been contacted by an EA recruiter for a job.. :P I dont think i will get it if 1700 EX EA vets are already there..

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  • CounterSeal
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    CounterSeal polycounter lvl 10
    Looks like I'm going to be doing QA for a long, long time =( Either that, or take my chances and go back to school for an entirely new field of study. Life suxorz indeed.
  • seforin
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    seforin polycounter lvl 17
    I was always against being a layer because I didnt like lying to people, that job is seeming more promising each day isnt it?


    Best of luck to everyone
  • sub_roland
  • 00Zero
    do you think after enough of these "buy out and destroy" tactics, people will refuse to work for EA or at EA owned companies?
  • ae.
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    ae. polycounter lvl 12
    00Zero wrote: »
    do you think after enough of these "buy out and destroy" tactics, people will refuse to work for EA or at EA owned companies?

    why would anyone refuse industry work?
  • seforin
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    seforin polycounter lvl 17
    ae. wrote: »
    why would refuse industry work?


    because the fear of losing your job within 3 months or to some outsourcing junk in india or china might scare a few people to keep it small or keep it indie now days?
  • ae.
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    ae. polycounter lvl 12
    seforin wrote: »
    because the fear of losing your job within 3 months or to some outsourcing junk in india or china might scare a few people to keep it small or keep it indie now days?

    Yeah that would work if you don't want to get bought out by a comapny like EA,but what about people that are looking for work? would you actually turn down working at EA just because your scared your gonna lose you job?
  • stimpack
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    stimpack polycounter lvl 10
    Certainly a company that would keep me on my toes. Always updating resume and portfolio. Keep those job feelers searching all the while you work there.

    Sux pandemic got hit. Was one of my favored companies.
  • Cojax
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    Cojax polycounter lvl 10
    ae. wrote: »
    Yeah that would work if you don't want to get bought out by a company like EA,but what about people that are looking for work? would you actually turn down working at EA just because your scared your gonna lose you job?


    Yes I would. Normally I can understand why a company does layoffs and has to do them, but EA is the worst at it (worse then MS maybe?). To me this doesn't look like a business decision but rather continual stupidity and lack of common sense. People like to bash on Activision this year but in comparison to what EA has been doing year after year to us? It doesn't even hold up to ATVI at all.
  • seforin
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    seforin polycounter lvl 17
    yea I mean dont get me wrong dude if they offer a job fine, but if your in a place thats not paying as high but seems way more stable, its sometimes common sense versus risk.

    its happened to some good people I know this year but its just the nature of things.


    so who wants to go to law school with me? :p
  • Vrav
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    Vrav polycounter lvl 11
    I'd probably go to school to be a teacher or medical worker, instead.
  • MALicivs
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    MALicivs polycounter lvl 15
    why close a profitable studio? I mean, why not try to sell it?
  • Junkie_XL
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    Junkie_XL polycounter lvl 14
    Cojax wrote: »
    Yes I would. Normally I can understand why a company does layoffs and has to do them, but EA is the worst at it (worse then MS maybe?). To me this doesn't look like a business decision but rather continual stupidity and lack of common sense. People like to bash on Activision this year but in comparison to what EA has been doing year after year to us? It doesn't even hold up to ATVI at all.

    Take away the guitar hero brand and you'd see ATVI treating their employees the same way as EA.
  • Hazardous
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    Hazardous polycounter lvl 17
    I was just talking with my partner today, and saying that I think the games industry is fast becoming an executive's / investors playground. Buy a studio with the goal to turn around your investment and come out in a couple years ontop and maybe even with an IP to further on-sell.

    Is it so rediculous for me to think that the games industry is currently being targeted as a quick turnover investment for rich folks?

    NOT necessarily to actually finish and release an IP either, but simply be brought with a 2 - 5 year plan to sit on, and as soon as the time is right, pull out.

    Sell up, make your coin back, take all / any projects / IP's and sell those on, and walk away leaving donzens / hundreds of people out of a job, but a couple of exec's loaded with cash.

    I'm obviously making it sound like an easy thing to do, but thats what seems to be happening...any thoughts ?
  • danshewan
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    danshewan polycounter lvl 8
    Hazardous wrote: »
    Is it so rediculous for me to think that the games industry is currently being targeted as a quick turnover investment for rich folks?

    I don't know about a quick turnover, since any good investment strategy is about managing risk over the middle-to-long term, but you can be damn sure that the industry is seen as 'safe' in terms of risk considering the growths in consumer-level technology and typical demographics, and that potential buyers are awed by the possibilities in terms of return on investment.
  • rolfness
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    rolfness polycounter lvl 18
    Hazardous wrote: »
    I was just talking with my partner today, and saying that I think the games industry is fast becoming an executive's / investors playground. Buy a studio with the goal to turn around your investment and come out in a couple years ontop and maybe even with an IP to further on-sell.

    Is it so rediculous for me to think that the games industry is currently being targeted as a quick turnover investment for rich folks?

    NOT necessarily to actually finish and release an IP either, but simply be brought with a 2 - 5 year plan to sit on, and as soon as the time is right, pull out.

    Sell up, make your coin back, take all / any projects / IP's and sell those on, and walk away leaving donzens / hundreds of people out of a job, but a couple of exec's loaded with cash.

    I'm obviously making it sound like an easy thing to do, but thats what seems to be happening...any thoughts ?

    Its not that strange it has been going on in other industries for decades.Yes it makes a few folk very rich at the expense of others. Hope those that are out of work land on thier feet again.
  • ebagg
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    ebagg polycounter lvl 17
    That's pretty shitty considering EA only purchased Pandemic 2 years ago for a lot of cash, I hope all those effected saw this coming and land on their feet in a new gig AsAP.

    This industry is alllll about 'what have you done lately', it seems like it barely matters if your studio made a huge hit a year or so ago, if your latest release is a flop, then suddenly your company loses stability because it hurts the publisher's investors. It's certainly made my mentality less about 'is this a fun team and project to work on?' and more about 'will this project sell or not?' :/
  • rolfness
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    rolfness polycounter lvl 18
    ebagg wrote: »
    It's certainly made my mentality less about 'is this a fun team and project to work on?' and more about 'will this project sell or not?' :/

    Actually I think this is the right attitude to have, yes you make games because you love the job but dont get carried away... Anything that involves money brings along with it the words productivity, profit/loss, commercial viability and the rest.

    making money is less about creativity, loyalty and etc when it comes to listed companies . Indies are perhaps a little more forgiving but the rules still apply.
  • TheMadArtist
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    TheMadArtist polycounter lvl 12
    ae. wrote: »
    Yeah that would work if you don't want to get bought out by a comapny like EA,but what about people that are looking for work? would you actually turn down working at EA just because your scared your gonna lose you job?

    Yep I would. In fact, at the moment, I gave up trying to get into the "real" game industry (I work in the serious games/simulations field) simply because at the moment I know I have job security here.
  • 00Zero
    well, then i guess as long as theres fresh meat coming out of schools, they can get hired and fired for cheap. and theyd be happy doing it too i guess as long as "its a job"
  • Andreas
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    Andreas polycounter lvl 11
    ae. wrote: »
    why would anyone refuse industry work?

    Got kids?

    Yes, this will eventually happen. I feel that way now. I wouldn't work for those companies.
  • Ghostscape
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    Ghostscape polycounter lvl 13
    MALicivs wrote: »
    why close a profitable studio? I mean, why not try to sell it?

    Saboteur was way over budget and delayed, Mercs 2 was incredibly delayed and I don't think it performed well, and Dark Knight was cancelled.

    I don't think that is a recipe for profitability.

    I hope everyone lands on their feet ok.
  • Mark Dygert
    MALicivs wrote: »
    why close a profitable studio? I mean, why not try to sell it?
    EA is the only one buying... oh wait.
  • Cacophony
    The news of late is very, very unsettling.

    I currently run a mod team full of hopeful friends. As a group, our ambitions are to come out of this project with a better chance to get a job - better portfolio, more knowledge, group skills...etc. I however really don't want to bullshit my friends, this industry is our collective dream.

    So to those more acclimated with industry turmoil, what would you assume the 2-3 year forecast to be?
  • Zack Fowler
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    Zack Fowler polycounter lvl 11
    ae. wrote: »
    Yeah that would work if you don't want to get bought out by a comapny like EA,but what about people that are looking for work? would you actually turn down working at EA just because your scared your gonna lose you job?

    As much as I enjoy Mass Effect and Dead Space, I would not work for EA or an EA-owned developer. With no disrespect for those that do work there (you gotta do what you gotta do), I simply refuse to support their ongoing corporate misbehavior.
  • TWilson
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    TWilson polycounter lvl 18
    Electronic Arts? Activision? Microsoft? ...Apple? Choose your poison
  • notman
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    notman polycounter lvl 18
    I like the idea in the earlier post... starting a studio house, where you could rent space to do contract work. Become the outsourced help, rather than having your life controlled by one company. I love the idea of running one of these as a business (since I don't do this for a living), but there isn't much of an industry in Michigan ;) (Plus I don't have the necessary funds).
  • Cojax
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    Cojax polycounter lvl 10
    Cacophony wrote: »
    So to those more acclimated with industry turmoil, what would you assume the 2-3 year forecast to be?

    More downsizing, less hiring, more competition between vets and students (maybe not though I have seen companies hiring lots of students just for temp cheap labor.)
    More temporary positions, and smaller full time core teams.
  • CrazyMatt
    Throw this dog a bone anyday for a job, I'll take it, and relocate to it.

    As i'm already underwater with employment opportunities, unlike many of you i'm sure. I am broke as a joke. Not to mention it came at a point where some of my industry friends, sent me money so I could buy some food. Because local retail and other employment opportunities are now stuck for only experienced individuals. I was literally turning into Christian Bale from "The Machinst" film (not kidding at all).

    Regardless if this industry is in the tank, I think it deserves it (to some degree). I mean, yeah it's one thing if you are making a AAA title and it does well. But there are just soo many overdone games with hardly any new ideas, and evolutionary designs that it just comes off like a joke with a bad laugh.

    As the last time I recall the industry taking a leap into new design+engine tech, and evolving the ways games being played was back when "Half-Life 2" was shown at E3.

    Don't get me wrong, it's still happening, but today it's about the quick profits. Almost disgusting to a degree where I see competition more as a factor for all studios, rather than focusing on making the game that works. I don't think it's just me, but back in 05' & earlier it was more like everyone was working for discovery of something that works, and fun to play. Now it's all about the money, and a cheap spend for some outsourcing that keeps more out of work.

    In the end, no matter what all you experts say. Outsourcing will kill the US Gaming industry. Because this time, the small stuff does need to be sweated.

    Damn that felt good :D
  • Cacophony
    Cojax wrote: »
    More downsizing, less hiring, more competition between vets and students (maybe not though I have seen companies hiring lots of students just for temp cheap labor.)
    More temporary positions, and smaller full time core teams.


    thus the industry is shrinking? or should I move to India?

    ...or should i goto college for something more practical than fine arts?
  • PeterK
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    PeterK greentooth
    danshewan wrote: »
    I don't know about a quick turnover, since any good investment strategy is about managing risk over the middle-to-long term, but you can be damn sure that the industry is seen as 'safe' in terms of risk considering the growths in consumer-level technology and typical demographics, and that potential buyers are awed by the possibilities in terms of return on investment.


    No, this industry is not seen as "safe" at all. It's one of the most high risk industries that exists, with failure rates through the roof. This is why it's so hard to get game funding outside of publishers, because few are willing to tolerate the MASSIVE risk of working and selling games.

    1 game success pays for 10 failures. I don't know why you would ever get the impression that we're in a safe business.
  • Richard Kain
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    Richard Kain polycounter lvl 18
    Cacophony wrote: »
    thus the industry is shrinking? or should I move to India?

    ...or should i goto college for something more practical than fine arts?

    You want my advice? You and your team of friends should all grab a copy of UDK, and start working on "modding" up your own small title. Sell it on Steam, and split the profits. It doesn't matter if you hit it big, as long as you learn plenty. If you can get a game, even a small one, published on a digitial delivery service, that qualifies as a shipped game. And that looks good on any resume.

    Moreover, if your game does see a decent return on investment, you and your friends could just start working on another effort of the same ilk. Maybe take part-time jobs to pay the bills, and spend the rest of your time developing your own games. The tools now exist that will allow you to strike out on your own. And the earlier you can get into this, the better.

    If you would prefer to do things "your" way, instead of being slotted into a major corporation, then you have to do it on your own. It's not as reliable, but these days, the difference in security is becoming more and more negligible.
  • stimpack
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    stimpack polycounter lvl 10
    Cacophony wrote: »
    thus the industry is shrinking? or should I move to India?

    ...or should i goto college for something more practical than fine arts?




    Shrinking might be the wrong word. Its simply cutting out dead weight and trying to restructure itself into a business that makes money, not hemorage it. Were commercial artist, this is how it works. If you dont make back more than what your payed, then your dead weight. Ofcource innocent people will always get caught in a cross fire.

    I agree with jeff.
  • Cojax
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    Cojax polycounter lvl 10
    It's Geoff noob ;P
  • Cacophony
    cojax, Richard Kain, and stimpack - I appreciate your responses.

    @ Richard: for the last month or so we entertained the idea of the mod - and when UDK was released we all kind of felt this calling, like we stumbled upon the idea at just the perfect time. So we are taking that route, with potentially selling our product on steam, definitely.

    But I'd love to have a slot in the corporate game world, if only i could support a wife and cacophony jr.
  • ctrlZ
    well.. I have spent a year now on doing some analysis on industry. previous 5 years were almost wasted as an artist. I have some conclusions to share:

    1- Days are gone when Passionate Artists/developers were THE PRIMARY ASSETS of a game developer.

    2- Money Laundring is definitely happening in Games now the way it happens in Film Industry and some other entertainment industries. MF2 is the most recent example. compare its sales to this weeks US box office charts. In fact its a safer play ground because of less legal obstacles, less regulation, Almost no "labor union" (sadly!! Labor=we the people :P) and No Forum for Employer<>Employee dialogue/negotiation on terms and conditions.


    3- Professionals (Artists/developers) are equal culprits. We try to live a dream of living a life of a traditional artist. We are not traditional artists. We have employers. We cannot display our work in a gallery where people can simply come in and buy. We MUST have necessary knowledge of legal terms/rules and regulations involved in our jobs. We must have skills to analyze our employer's real situation. Our passion is being misused by our non-passionate Employers.

    5- We are being abused in the name of Economics. We should have a basic charter, at least some demands as employees. ONE OF THOSE MUST BE PARTNERSHIP.

    6- Game industry has no Labor union (I am not a socialist). But we need a forum. We need sincere and courageous leadership from within our community.

    haaaaaaaahh.. Kill em alllllll............... I have cooled down a bit now :D was really angry when I started writing this... LOLz
  • joe gracey
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    joe gracey polycounter lvl 11
    seforin wrote: »
    so who wants to go to law school with me? :p

    *raises hand*
  • Kevin Albers
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    Kevin Albers polycounter lvl 18
    Cacophony wrote: »
    So to those more acclimated with industry turmoil, what would you assume the 2-3 year forecast to be?

    Continued chaos. More and more art being outsourced overseas. Downward pressure on wages, at least on the art side. A few megahits in the industry, and general evolution of games. And oddly enough, maybe a continuing flood of people trying to break into the industry despite over-competition for jobs and possibly lower wages. Lots more indie games (although not many folks will make any money going the indie route).
  • slipsius
    seforin wrote: »
    because the fear of losing your job within 3 months or to some outsourcing junk in india or china might scare a few people to keep it small or keep it indie now days?

    you run that risk at ANY job you pick. games or not. not so much outsourcing, but you can lose your job in a week no matter where you go. its part of life
  • danshewan
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    danshewan polycounter lvl 8
    PeterK wrote: »
    No, this industry is not seen as "safe" at all. It's one of the most high risk industries that exists, with failure rates through the roof. This is why it's so hard to get game funding outside of publishers, because few are willing to tolerate the MASSIVE risk of working and selling games.

    1 game success pays for 10 failures. I don't know why you would ever get the impression that we're in a safe business.

    I was referring to the perception of video games as a reasonably safe investment opportunity from the perspective of corporate investment in publishing, not necessarily developers. Obviously some upper-middle class suit with an IFA isn't going to consider investing in video games as a viable opportunity due to the sums of money involved, and the risks inherent to the business that would make individual investors extremely unlikely.

    Also, given the fact that Pop Cap recently secured over $22m in venture capital investment funding, I'd say that video games are definitely seen as a viable investment opportunity - safe is always a relative term in regards to risk management.
  • D4V1DC
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    D4V1DC polycounter lvl 18
    I will contribute to any small titles that need assistance, pm me if you want help.

    Pretty upset to see yet another studio go down hope all are well and starting a new position hopefully long-term.
  • Snefer
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    Snefer polycounter lvl 16
    I dunno, I'm always surprised by these kind of threads. Yeah, it sucks when companies are shut down, and people have to be let go. Really sucks whats going on at the moment, studios shutting down to left and right. But I'm honestly tired of the talk about the publishers being the bad guys etc. Yeah, of course..they are the bosses, its always easier to fling the poo that way... but still... business is business afterall. Many people at exectuive level are passionate about games. And they don't have an easy job, it's not like they are in it to screw people over.

    You think EA bought pandemic for a whole bunch of cash, just so they could spend their upkeep for a few years before just shutting them down? No, but the economy is in the toilet, they HAVE to save money, or else the whole thing goes to hell. They need to cut down on staff, they have to start somewhere. Its probably one of the shittiest jobs you can have, deciding whose life to fuck up, but it has to be done. Its business. Its not always nice, but it has to be done.

    The publishers are not santa claus, they can't keep everything running. As someone said, this is a high risk industry. People are always talking about how its sad for talented people etc. Yes. ofcourse it is. But there are MANY games made by many devs that are sloppy, original, and just plain stupid. So many simple mistakes being made. On the ground level, by the devs. Does that mean it gives you the right to fire them as you please? No, but when a company is running at a loss for say.. 5-6 years in a row. And you got a whole bunch of those. They all had a few chanses each to deliver, and you big holiday hit gets taken out by another juggernaught game. What are you gonna do? You need to start cutting somewhere.
  • aesir
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    aesir polycounter lvl 18
    snefer makes good points of course.

    I'd also like to remind people that games still have it better than film. In film you get hired on a 6-12 month contract, you stay through that, and then you have a likely chance of starting the job hunt again.
  • acc
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    acc polycounter lvl 18
    The poo flinging at executives isn't just because it's easy. It's also because while the workers are getting screwed up the ass the executives are getting massive cash bonuses and then running off to become CEO's of other companies. There's no incentive to care about your company. There's no incentive to care about sustainability. You can just run everything into the ground for the sake of short term profits which you pocket and then jump ship while leaving a wake of ruined lives behind.

    Case in point: Activision floods market with music games, music games start selling poorly due to the oversaturated market, and Bobby Kotick makes 37 million dollars selling off Activision stock before investors realize what's going on. What does he care about the health of his company? He just made 37 freaking million dollars on top of his already massive salary and massive bonuses. 5 years from now when Activision is crashing just like EA is now, will you feel sorry for all the executives holding axes?

    How come when things go right it's the executives who made such fantastic great decisions, but when things go wrong it's because the devs make bad games? Isn't it the job of executives to prevent that from happening in the first place? The top level controls the bottom level, not the other way around. Yet somehow, the top level never has to take responsbility for anything. Oh right, that's because they're in control, and they have no incentive to care.
  • Cojax
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    Cojax polycounter lvl 10
    Cacophony wrote: »
    thus the industry is shrinking? or should I move to India?

    ...or should i goto college for something more practical than fine arts?

    I wouldn't let it discourage you from seeking a full time position with a AAA studio. Most of this is just a natural outcome of a shitty economy right now. Ya it sucks but with anything that goes down it must come back up, and this econ will come back up. There is always demand for top talent in the industry. Question is how hard are you willing to work for it...
  • Snacuum
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    Snacuum polycounter lvl 9
    I know the industry has always been a money business, but I allowed that thought to be covered up by my childlike game dev dream.

    All this stuff about the fact that the bigwigs treating the industry like their personal playground, that's it's breaking its back on the downturn economy, no employee unions or regulated rights. It destroys the very ideals that we as artists stand for: Creativity and Passion.

    I know, I know, the music and movie industry has very similar issues. Just now, unless you're a little indie, the lines have been so blurred between being an artist and being a hack.

    THAT'S RIGHT KIDDIES, DON'T JOIN THE INDUSTRY! OTHERWISE YOU'LL END UP LIKE MEEEEEEEEEEEE...
  • seforin
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    seforin polycounter lvl 17
    slipsius wrote: »
    you run that risk at ANY job you pick. games or not. not so much outsourcing, but you can lose your job in a week no matter where you go. its part of life


    I rather lose my job due to incompetence of not being able to do the job; versus fighting some dudes who beat me 5 to 1 person in quantity and price

    yea anywhere you go there is a risk to lose your job but bigger places are just seeming more about punching the cash cow and as someone said earlier in here some people get stuck in the cross fire who are innocent


    <-- 2 times in the same year
  • Entity
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    Entity polycounter lvl 18
    times sure are tough, I don't even know if i'll even make it in this industry...i'm not even in the US :(

    Thank god I have photography as a backup career, but even then..photojournalism is going down the hole as well.
  • ArtsyFartsy
    I just heard about this and it sucks big time.

    I had finally found a friend who was also friends with the art director at Pandemic(Chris Hunt) and he forwarded my stuff to him a couple of weeks ago. I thought this was going to be my big break.

    Now I know why I didn't hear anything back. Forget this! I'm gonna open my own gaming company, with blackjack, and hookers!
  • sub_roland
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    sub_roland polycounter lvl 12
    you know what screw the gaming company, just the blackjack , and hookers. Eh, screw the blackjack just hookers.
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