Hi, I am having an issue with making a large corridor in Maya. I am attempting to make a room that is about 16 meters across, however with these large objects, I am getting weird artifacts such as black triangles across the mesh whenever I zoom out. Whenever I zoom in, I am still getting a nasty black line around it. I…
Hi! - I just wanted to pose some of my older models, and decided to bring then into 3dsmax8.. However, i ran into problems. I made a couple of animations for my spy girl model and kitano model - Then when i opened the scenes yesterday, i noticed that neck keys had changed. I ran some tests and noticed that when i made key…
Hello everyone - I was hoping I could ask for some help loading a python script in maya. VERY SIMPLE question if you've done it before!! The script is pretty simple and it runs well on other computers, so I might just be missing a simple step. Supposedly, all that is necessary is to load it in the python tab of the script…
Oh thanks so much, my default recommended scale settings for Windows is on 125%, I just turned it down to 100% and everything looks normal on Toolbag 4 now. It's just less than ideal to keep switching the scaling everytime I open Toolbag, since I'm more used to 125% but at least I found the solution. Cheers for the help…
I know a few Q&A community for CG and UI design, does any one of them fit your imagination? - http://computergraphics.stackexchange.com/ - http://graphicdesign.stackexchange.com/ - https://www.designernews.co/ - http://ux.stackexchange.com/ I think there are quite a few open source Stack Exchange clones on GitHub, you…
You could try recording an action. Make 4 copies of the layer and move them diagonally. 1 upper left. 1 upper right. Lower left. Lower right. merge layers. Selection from original layer. Invert selection. Delete. Note that i do not have photoshop open to test this. But this would probably be the method i would try first.
well said. The art is indeed quite cool. But you must be more open to crits. To the point where you respond if someone has taken the time to 'help' you by giving feedback. I really like the octopus dude, reminds me of the octodad game they showed during playstation's E3 indie segment. All the best with your work. Awesome…
I hope this gives a better understanding as to why the current mesh shows a smooth metal style, once in zbush after paintovers have been created, i hope to achieve the above style! Ill post some paintovers on here, and if anyone feels the creativity juices flowing! have a go and make a suggestion or paintover i'm more than…
umm I dont think cause , my bad I actually went through posts of one person just out of curiosity. only when i tried to post it asked me to login again. :/ So its kind of security issue. Cause mayb someday mine ur account will b all open to som1. (worry face emo)
Just set up a box in Maya at the size and position you want the sculpt. On the right of the viewport, under the tool menu open export. Play with the settings and export the model till it is the size and position you want.Save the tool and those settings will be saved with it. Its easier to start by importing a box from yr…