hello everyone, I am wondering how would you create the folds at the bottom of this dress using ncloth? As you can see they are very round and curvy, thank you for the help! :) :+1:…
Is it more adequate to create a material in a 3d program (like Maya using the hypershade) or in a game engine (like UDK material editor) for games? I mostly use UDK material editor but recently I been struggling with this dilemma. I know that this question is a little basic but it would help me out a lot if someone can…
Hi guys, the title says it all really. I need to create a hole in this sub-d model of a bike frame I'm currently working on. Im having a little trouble getting my head around how to go about doing it. There are a lot of important edge loops which intersect the hole and obviously make it mis-shaped in some areas where the…
Hi, I was Just wondering if thr is some way to create a realistic Sky in 3ds max. Using a sky image or Plain texture doesn't give depth to it nor i wanna use particle system (its A different thing) ... e.g a Sky like this... [ame=" https://www.youtube.com/watch?v=qHD8Xf5Rnvo"]Ford SHELBY vs CAMARO vs JEEP vs VAZ 2107 vs…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Create UPK, save UPK. Create Map (.udk), save Map. Next time you load up something, load the UPK first, THEN load the Map. UDK is very much hierarchy based, so it will always look and load for came first or requires to be loaded first.
Watch the music video here: https://www.youtube.com/watch?v=do2NEiOBnBY You can find some stills of the environment here: https://www.artstation.com/artwork/ZZGv0 'Little Lights' tells the story of a light in darkness. It's a small window into a place, time and -most importantly- a feeling, and I hope you find it an…
Can the crazy bump method be used for high resolution textures ? I understand one can take an image and create scratches from an image, with the aid of masks etc for high resolutions but having your own set of brushes, that can be reused, rather then a collection of images is more convenient and can be used many times. Can…
If you have tips please post. Im new to 3dsmax11 and i ran into the problem of only haveing one image to work from,it was a photo that was angled the way 3ds max11's perspective viewport starts in default.One thing i did to create a rough side image of this was to use splines and trace out half of the picture in the…