TY very much @carvuliero i will do my best with the feedback, currently going pretty slow, all i did here was sharpen a lot of stuff and added: chest sharpening, + chambers, Everything under head is new(sharpened/redone) +lighter. https://cdn-animation.artstation.com/p/video_sources/001/096/681/lighterspin.mp4 click to…
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games. My…
Here's a prop I just finished up. I really liked the workflow Fanny Vergne demonstrated in Vertex 2, so I wanted to test my hand at it. https://cdn3.artstation.com/p/assets/images/images/001/670/027/large/kyle-tay-preview.jpg?1450494518 Concept by Ethan Scheu https://www.artstation.com/artwork/rlgw2
This is the opening to a short film I'm working. I know that I've being looking at all the shots for far too long. I just came back from taking a break from working on it and I really need help to finish it. This is shot 001 of many. So I welcome all feedback The character is hiding and has a broken arm, then she looking…
Alright I welded them all at .001 and it fixed it. They look normal now. Thanks for that. But the seams are still there. I really think its just my unwrap. The seems are in obvious places. Way too obvious. I thought it wasn't supposed to matter if they're painted on like that, though :( I did the texturing and normal in…
btw. does that firefox addon generates unique filenames for the files in the dumb folder or does it overwrite lets say a image with already exists with the same filename like 001.jpg or other typical patterns people use in galleries and such? Becuase at least the way I described in Opera always generates unique filenames…
What would be the best way to create lit windows like the ones on this model, when using a PBR workflow? It seems like these might need to be added manually, after the textures have left Quixel/Substance Painter? https://cdn2.artstation.com/p/assets/images/images/001/833/742/large/victor-kam-c-harvester-01.jpg?1453449287
Also, when your mesh starts getting weird edges and vertices like that, grabbing all your vertices on the mesh and doing a merge with low threshold (.001) will help clean up any other doubled up vertices from accidental double extrudes or whatever. Similar to delete history/freeze transforms, just helps keep your mesh…
This likely has to do with your camera's near- and far-clip plane values. Usually this happens when you switch between measurement settings and/or have unusually large-scale objects compared to the unit size. Select your perspective camera from the Outliner to find the clip plane fields. A good nearclip value is between…
These are the images of my WIP for our games Catapult. I have some other models I am working on as well. Human 001 The models were done by Eric ( or model guy ) and I just did some small touchups on them. I will be texturing them in the weeks to come. Figured I would keep this place semi updated in case anybody wanted to…