Hi Greg, I want to say that there is not THE way to write code. Following is only how I'd write it to be safe. There are a bunch rules to keep in mind and a lot of case testing. For instance: never use the direct $ to retrieve a selection. That's so generic it can lead to many errors. Same goes for "Selection" collection.…
OK! Just uploaded the version 3.6.0 BETA 1... I decided to put a small beta 1 before to release the final version because touched too much code and I'm pretty sure any ugly error will appear Changes include a complete C++ SDK with documentation, a new and improved antialiasing method that consumes 8x less memory and is…
Much appreciated! I don't plan to stop supporting the plugin any time soon and I plan to give release the source code if it would ever come to that point. I'm happy to hear you found good use for the plugin :) Have a good New Year!
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
Hi everyone, I just wanted to share here some nodes I have made available for free on gumroad. You can get them here: https://gum.co/non-uniforms – Non-uniform HSL The purpose of this node is to create colour variation from simple colours, and to help in colourizing flood fills. With this node you can have a simple colour…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…
The standard code is: [html]transform: rotate();[/html] However not all browsers understand that piece of code by itself, that's why we add those duplicates with extensions. It allows the other browsers to work with the code. Trust me, it's my biggest headache when it comes to using CSS3 since not all the functions are…
Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…