Hi. I am new to substance designer and I am having problem opening this free .sbs file. Its sci fi looking design however when I load it in the software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get any good result. the first…
Hi. I am new to substance designer am im having problem opening this free .sbs file. Its sci fi looking design however when I load it in my newly purchased substance designer software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get…
Hey there, I'm following along in a beginner's fundamentals tutorial from Pluralsight, It's a great tutorial and I'm understanding the concepts as they come. However, something is going wrong in my run through. This gif is of my cube https://gyazo.com/10218081cd7d08607a2a84806944b86e My node tree or whatever, sorry And…
I dunno if this is a good idea for a thread but its seems like a fun idea at this time. Make you own L4D scenarios you think would be fun. You first need to start the wheel up, (because everything is broken when zombies come ) and defend the base of the wheel until it's all good and ready. Only two people can fit in each…
You may want to try different wrap modes in the shader: repeat (traditional texture tiling), clamp (edge pixels are stretched out beyond UV 0-1 space), or mirror. More info and a pic: http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Address_Modes
Visit Our Website • Like Us On Facebook • Follow Us On Twitter • Subscribe On YouTube What is Legends of the Brawl? * 4 player co-op action & platforming mayhem set in the early 1900s * Brawl as historical badasses including Teddy Roosevelt, Nikola Tesla, Lizzie Borden, HP Lovecraft, and many more! * Super Mario 3D…
Not to resurrect but i wanted to add to the thread. We probably hit the limit, any increase at this point is negligible, VR would be next gen i think, taking that into the realms of realism is what i'd think would fall under next-gen for me. I mean f- realism i really want to see a well stylized game using the world of…
At its core I believe it goes far deeper than just the physical and artistic make up of the character. Rather its what the character does to you the player thats important...as from a design aspect, its what generates the emotional response required to actually care about that character...and care (whether they are the…
So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…