I think you are getting that weird darkness from the five sided poly you have near the nostrils. Not to mention you seem to have a lot of unnecessary triangles near the nose and lip in general. Cleaning those up may fix the shadowy areas. Also the bridge of the nose is weird because it disappears near the non existent…
She's definately not one that would last long in the battle. Even tho she's heavily armoured...all the most vital areas of the body are completely exposed...nude even. What kind of personality would you give a girl like this? I can just see her in the mornings trying to decided what to wear. Enormous shoulder pads...check.…
Yup, tile it like Dan says, then if you want you can add extra polys floating over the top to layer on extra textures - this means your base is nicely tiled to give a good use of UVs, then a few extra textures over the top break up the uniformity. It's jsut like a new layer in photshop, except the layer is a polygon with…
I've used Wings for so long, and became rather quick at it. But now that I'm using XSI's workflow, I can't use Wings anymore. When I learn to model quickly, it becomes habit. So I can't work in Wings without accidently using the XSI hotkeys. And the 3 button mouse navigation is frustrating with switching from the two. But…
umm, sort of. if you ignore the neural bullshit it's doing the same thing your standard offline hair rendering does. You define a small number of guide splines and it fills in the gaps - in that sense yes, the artist defines the volume and the machine does the rest. The harder problem is transferring that principle to…
Thanks for the feedback guys :) sltrOlsson: Sure, I can try explaining my process a bit. Normally when I do textures I don't really have a certain structure or typical workflow that I follow, it tends to be a bit chaotic at times. But generally I start out by loosely laying down a base containing the most essential details…
Hey guys Some more updates on the Diplodocus. I pulled the neck under the jaw down a little to hopefully make the head sit a little better. The tail has been bought lower as well as the spine area being more defined which matches references much closer. The front chest part has been raised up as well as the front…
Hi, I am very new to the gaming industry with only one year of experience. I was asked to take a 48-hour test, not paid, AND they said that they would publish it on their site and use it for a magazine. Also, the test is kind of a reach from what I showed in my portfolio (there was not much info on their site on what they…
Hi, Our VR title Private Eye is a Greenlit, noir psychological thriller which is best described as Memento meets Rear Window. Here is a gameplay video from our prototype: [ame] https://www.youtube.com/watch?v=O2zy3SghZvs[/ame] You can learn more about the game here: http://privateeyevr.com/ We have just secured a small…
I posted this on the 'what are you working on thread' and felt like maybe I'd get a bit more feedback making a thread (obvs) Basically I dont have much time to apply feedback as I am moving to France for a new job and wont have a computer or time I suppose to finish a personal piece. So here is Timmy:- I found the…