https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
Again, you can use nanite with optimized geometry and textures and still profit from things nanite does. You do not have to put in millions of polies with shitty UVs and gigantic textures. It does not have to be huge filesize stuff
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…