So I am trying to create a cool ghost pony with a particle system with a wind force and vortex behind it that blows upon the pony. I limited the particles life span to end just past to the pony so that it looks like there are cool wisps coming off of it. As one can see, I am using the point cloud node the way that it…
@ tanka - Thanks man glad you approve :poly124: @ Shepeiro - Yea man the track is pretty huge I will definately scale it back in the real thing. I will probably axe the big loop but maybe keep the little ones since they are more believable. And yea all kinds of iron work and wood planks for the track sections. @ SnowGhost…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Woohoo, the Gun Game mode will be featured as Valve is partnering up with the guys whom made the additional game mode. Along with others to come as well packaged with it! :) >http://www.joystiq.com/2011/09/22/counter-strike-go-gets-arsenal-mode-with-help-from-modders/ Tbh the game doesn't visually look very bad. I'm liking…
Hi. I decided to make a series of tutorials about hlsl inside Unreal Engine, because there is very little information available about the topic on the internet. As I just started, there is only one post at the moment, but I'm planning to post 1-2 times a week. They will be targeting all levels, but this first one is for…
Hi guys, I've recently added an article section to my website, since I enjoy writing stuff and it saves me some trouble having to explain certain stuff over and over to people. First technical one I wrote is about RGB colormath, meant for artists who are starting to work with shaders. Be it nodebased or plain code, it´s…
Hi! My name is Kenny Greenblatt and I'm currently looking for work - remote, temp, contract, and on-site; willing to relocate. I have been an animator for 7 years with over 3 years professional experience in the industry. I graduated from the Florida Interactive Entertainment Academy with a MS in game design, concentration…
Hi, I'm looking to collaborate with a 3d environment / character artist on a turn based rpg game. The game is a sci-fi game that features 3D grid based combat and multi-character party adventuring. I'm am a very experienced developer and I've been coding the game for well over a year now. I'm nearing completion of the…
[ame=" https://www.youtube.com/watch?v=cdkoHOd9mS4"]UDK Custom Game Play through with Cinematics Part 2 Return of the Reptilians August 2011 - YouTube[/ame] Wsup I'm Ashes, 27 years old, and from Seattle. This is my baby right here, It's been in the works since UDK dropped a couple years ago. This is the framework for the…
you've got some valid points here and there but let me break down the basics: me3 is the exact same game that we got last year, the year before that, the year vefore that, the enemy encounters are getting more and more simplistic - when i first played as yuri the enemies literally poured in from a single entrance, took up…