Thank you for the feedback :) I feel encouraged to rework on parts of the head as much as I can. Here is where I got so far with the nose , overall shape, cranium, nosrils, jaw and zygomatic arch. I still think it needs mroe work but it looks better now I hope? I did some work on the nostrils but it still is messy :( I…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hi, I am a solo Unity developer who has 5+ years of experience with two launched titles. I am looking for an artist who thinks they can tackle "out-of-bounds" environment modeling. The goal of this task is to provide enough background modeling so that the player can never break immersion while in-bounds. This task also…
Gav, its look cool dude. but like some of them have said you have some weird geometry in places. the loops on the inner elbow look weird and dont look like they will deform to well. however they look a little better on the back of the arm. also like what was mentioned earlier, the ankles are weird. I would just get rid of…
Hello! I am Jens. I am co-founder of Storyyeller Games, a game studio from Germany. We are currently working on our first game, a Point and Click Adventure with a strong focus on an emotional story and meaningful player choices. The game is set in a shattered world consisting of flying islands inhabited by various…
THIS IS BLADEDAWN Bladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork. In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their…
Hey guys, Clapfoot Games is currently searching for a concept artist/Illustrator. We need someone to help establish the mood and look of both characters and environments on our next project. We're looking for someone who works in this type of style: http://www.teamfortress.com/artwork.php If you think you or anyone you…
Hey guys, Clapfoot Games is currently searching for a concept artist/Illustrator. We need someone to help establish the mood and look of both characters and environments on our next project. We're looking for someone who works in this type of style: http://www.teamfortress.com/artwork.php If you think you or anyone you…
Hello, I am a new artist looking to improve my skills as an artist and looking to help out with any NSFW projects. Account Links: AngusMang (@angus_mang) / Twitter Anguseef - pixiv Sketches I dont have much for completed works, its the reason why I'm offering my services. Email: anguseef@gmail.com
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…