Ok im currently erasing a poly face then target welding. Ive come up with new questions though. Lets say we have 4 boxes and none of them are opened faced or connected by a edge.Now if i pull a 2 verticies into the next box it would appear to be connected.But in fact they wouldnt be welded just 2 vertices draged into the…
Maybe you can apply a standard vertex weld over every vertices with minimum distance. By this way you can weld all the vertices and maybe repair the vertex normal.
I have a lot of vertical edgeloops because I used a bend deformer. I definately wouldn't have had as many vertical loops if it was a straight corridor. Thanks for the comment!
How do you connect 2 vertices into an edge to create a face in 3ds max... why can't I simply select the vertices and click connect in edit poly. I mean isn't that logical, why is this program not logical
Ah no worries. I had it fixed now with my uni tutor. There were hanging vertices, just needed to select all vertices then merge them. Thank you for replying though!
Vertical mouse + inexpensive shelving to raise monitors to prevent hunching. Besides saving your wrist the vertical mouse middle mouse button is great and beats the pants off of using a scrollwheel.
I would probably just model the vertical supports (whatever you want to call them), and make the horizontal slats one long box that intersects through all the vertical pieces.
Is there a reason certain vertices won't weld in 3DS, I have two vertices that by all means should be able to weld, They are both part of the same object and everything, but won't, any advice?
I suggest using //Mel string $vertices[] = `filterExpand -sm 31`; for querying the selected vertices instead. You never know if the user might select something else which should not be selected for the script. filterExpand 31 ensures you get only selected vertices, see the docs for which number is used for other components.