Lo all! :) Thought I'd share this small reel I put together showing some of the stuff I did for Wolfenstein The New Order here at MachineGames :) . I was mainly in charge of the overall animation aspect related to first person combat (as in all the gunplay etc) and later on AI animation as well. But as you can see in the…
"NOTE: Mask must be cleared in order to DynaMesh" is slowly becoming the bane of my existence. However much I try to clear a mask this message keeps popping up preventing the DynaMesh process. The weird thing is that if I try to split the masked area off it complains that "Mesh must be partially masked before executing…
So I was on my way to work and caught on the radio that the videogame "law and order" (based on the US TV series) has been banned becuase it uses a CCTV image of James Bulger being abducted before being murdered. They said the image was used as a wall poster within the game istelf. I can't find a related article to this on…
You may try to disable the normal map to check if the other maps also mismatch or it's just the border of the normal map. Apropos.. the baked maps do have some border for "overbaking" (seam, border, margin width or whatever it's called in your app).
The bottom island (strap?) and whatever is in the top-right appear to exceed the 0:1 border. 'UVs should not extend right to the borders of a UV space but be scaled down a little inside. UVs that are on a border may be assigned to the wrong map or cause overlapping issues.'
Kayn Order or Chaos At the last I tortured him a little before slaughtering him ... but on the other hand he was really evil! Will that count for good or for bad? I do not know why right now it has to be happening! Damn you father, damn you mother ... She matters to me, it's not that I love her, I only care her… If I just…
I am pretty confused. I thought in order for a game engine to read textures correctly they needed to be in the 0 to 1 space on the uv sheet. This guy made a texture atlas and they extend the border. How would this work in engine? What am I missing? Skip to 10:00 and check it out. I understand if it was for a render it…
What DigitalTutors serieses should I watch in order to create a good Dota item? (by using ZBrush,Maya,Photoshop and what ever more softwares that you' recommend me :D ) (I already started watching "Quick Start to ZBrush" series) (I am asking for a recommendation for tutorails that would teach me the tools of making a dota…
There are two options here. Either you add a bevel at those areas which have 90° angles so the shader has more geometry to aproximate the shading or you add smoothgroups and dont use just one smoothgroup But keep in mind that you have to split the uv shells in order to not get black edges at the smoothgroup borders. Read…