It's got a huge userbase and is growing fast, it's just not popular in developed countries so the average joe justs scratches their head. It breaks down to them paying $42 per user, $12 more per user than their Instagram purchase.
Foundry 42 (Cloud Imperium Games - Manchester) is looking to hire talent to support the growing Star Citizen Universe. Over two years ago we were just 9 people, now we are over 120 - we are looking to staff up in all art disciplines at most levels - interested? Fly by the company website and take a look for yourself! Hot…
hey there, im new to the forum, and just wanted to share my work. From first to last =) Atack Plane - 10k Tris 2k Textures Gavil -- 4k Triangles - 2k Textures K-42 - SMG -- 4.5K Triangles, 2k textures hope you guys like it =)
42 HA, never gets old Yeah and a 32 bit system can only handle 3 gigs of ram so if you have 4, your pc is only using 3 gigs AND it should only be telling you there is 3 gigs in it.
http://www.polycount.com/forum/forumdisplay.php?f=42 But yeah, looks good I suppose. Generally though I would say shaded High polys are pretty pointless, show us some textured low polys if you're striving to be a game artist.
https://www.youtube.com/watch?v=rrWGJ1hs3oo&t=105s Great plugin! Where is 'contain'? I see information about stashes but wondering where that menu at 1:42 is. Also cant find the feature in the sidebar. version 0.7.2 Ah bottom left of the viewport.
hmm, without seeing the model, its hard to give any specific advice. in general though, when sculpting wrinkles i use the standard brush with something like alpha 42 applied. let me know if that helps at all. and good luck on the assignment!
"According to Business Week, the average CEO of a major corporation made 42 times the average hourly worker's pay in 1980. By 1990 that had almost doubled to 85 times. In 2000, the average CEO salary reached an unbelievable 531 times that of the average hourly worker. "
I get a PHP error on line 42 of your my gallery class. Also you should really turn of the PHP debuging on a production environment, since it isn't very secure to let The public see detailed exceptions like I just did.
Looks like Crytek finally decided to make a reply to UDK. Disappointed it's only offered to educational institutions - I would love to be able to use it for non-commercial products. More info here: http://mycryengine.com/index.php?conid=42 and here: http://crymod.com/thread.php?threadid=56434