lol I don't have much shit to pimp anymore. I've been with Rockstar for the last 3 years and 95% of the stuff I've done in that time has been at work :P
I think I'm about 90-95% there now. Still room for (second) finishing touches. Excited about getting this finished! If something comes to mind with this piece please let me know. :)
I'm at around 95% completion of this, I'm so proud of where its at. It was a long time coming.I just need to swap out a few materials and add one or two things and then It'll be complete.
if you look at the screenshots he has written AK-Paint job on the image, so it is another way of saying he did the shader, which is true : ), aswell as 95% of the models that made it in-game.
you da man rooster! 95 compatibility did it, that is totally weird since it runs fine on my desktop computer which is running XP as well. If it works, that's all I care about!
https://www.3dmotive.com/f102101 This tutorial is brilliant. Well worth the money. Revolutionized the way I make plants. It's for UDK but 95% is on the workflow for creating foliage so it's well worth it whatever engine.
Here´s my concept : http://images.akamai.steamusercontent.com/ugc/494647093069313051/A64516F765BFABC3B367258EACB5A7D11F049096/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black
I've adjusted the brush sensitivity in preferences fairly low to get the feel I like. I've been using it for about 2 years in a production environment and do about 95% of my painting inside it.
I graduated in scientific illustration in 1996 (or it might have been '97), not sure now. I did an animation of a flower for one of my final projects, but win 95 crashed as the moderator was coming round:)
Saying that Microsoft and Sony intentionally made their devkits mutually exclusive is like saying Ford intentionally designed the 2011 Mustang so you couldn't use a transmission from a 95 Carrera. Just... huh?