Add the creases or support loops any apply subdivision intead of zremesher and stuff. Subdivision works like this: imagine a rectangle of any proportion. Now imagine that you split it into 4 quarters. Subdivision done. What comes from this is that if you have some tight edge loops around the areas that you want to keep…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
📍 Remote | 🎮 Unpaid Upfront (Profit Share) | 🎨 Flexible Happy Sisyphus Productions (https://www.happy-sisyphus.com) is looking for an Environmental Artist to help bring our immersive VR experience, Colors of Our Memories, to life. This is an opportunity for someone passionate about mobile VR optimization to contribute to a…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... I am looking for a game designer that is reliable and willing to help with the project from the starting phases. You would be…
I've exported several times with the triangulate faces checked, just to make sure that it wasn't triangulating elsewhere. I'm using the exact same mesh to bake my normals as I am importing into Unreal. I've also tried calculating with just ray distance; no cage. Even with using values from the ray distance calculator in…
Assets look pretty cool. The bat looks a little muddy. Either refine the details a bit more, or remove it. I'd also remove the long winded stories behind each piece. Keep it simple, no need for backstory unless it involved fighting an undead shark. I don't understand the hate for the rock. I think it looks pretty nice.…
[FONT="]Hey, [/FONT] [FONT="] [/FONT] [FONT="]I will try and keep this post on the shorter end of the spectrum so that it will be easier to read![/FONT] [FONT="] [/FONT] [FONT="]Project Details[/FONT] [FONT="] [/FONT][FONT="]I am looking for additional help for a developing game project of mine…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…