Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…
Hi Sakis! I'm from Greece as well :) After taking a look at your portfolio i would say there's a consistent problem with lighting in your scenes, and that is bringing them down by a lot. Fixing these issues would hugely improve your pieces with little effort.I will try to address them one by one so bear with me. Note that…
Thanks Creation, i'll have a look Pior, this is the executive summary. We're currently looking at the source engine due to greater manipulation of physics. But considering UT3 due to its greater rendering capabilities, graphics and the ease of which assets can be imported into the engine. 3rd Year Project Executive…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
The Action RPG Toolkit is now available for purchase on Sellfy at https://sellfy.com/p/kYVX/ Support Email: rebelcampgames@gmail.com The Action RPG Toolkit is a toolkit for creating a game like Diablo, Path of Exile, Torchlight etc... It aims to bring you a lot of features like the mentioned games in a package that is…
@ Frump- I am glad you replied. Thank you for the feed back, it is valuable. No, I am not in high school, though I do look the part. I am a 35 year old senior BA fine arts who touched a computer for the first time 3 years ago. I am not trying to be a character modeler, and I hope not a prop modeler (Though I did want to…
Harebrained Schemes is looking for an experienced, versatile Art Director to work on an unannounced horror project. You’ll collaborate with the Game Director and HBS team to establish and then advocate for the high-level art direction of the game. You’ve done a fantastic job as Art Director when the game’s art comes in…