Quickly going back to the YokaiZ before finishing another game character in progress. I finally released the Series 01 of these miniatures. Each series will consist of 5 STL (Supported and Unsupported) models to be printed. You can find them on yokai.design or https://yokaidesign.gumroad.com/
Hello all, I'm looking for someone who can change the bore size of a gear I have drawn up. I no longer have a 3D program to open up the files so I can only get them from friends computers. I have an .igs and .stl file of the drawing that I can send to anyone that can help. The .stl file has been fine to open for a few…
Not sure of Chinese print services, but I can print stl's and obj's zbrush. I'm in Australia though, and I only have a top down DLP printer at present. Happy to take a look and give an idea of price if you want though.
Open edges is the first thing that comes to mind, a quick border select will catch those. I've seen high poly ngons as well, but you've already controlled for that. A stl check modifier can also find stuff that isn't easily visible.
Hello everyone!! Ive added my own gumroad page. I am selling an accurate model of a mini gun. The model comes in 3 formats. obj step ( for cad modeling) stl https://gumroad.com/l/NgLs Kind regards,
The STL Check modifier is also another helpful tool, if you didn't know about it already. It selects problem faces or edges automatically, depending on the problem (doubled, flipped, open, etc.) so you can easily find what needs fixing.
Adding an "STL Check" modifier after the 'Editable Poly' will fix the problem. You can then collapse it as well, this will turn the Editable Poly into a Editable Mesh but you can convert it to Editable Poly again with a Edit Poly modifier. Modifier madness, hehe :P
New to 3D modeling and Zbrush, appreciate any help y’all can throw at me. I don’t know all the lingo, but hopefully my screengrabs will help explain what I’m facing. Context here is I’m playing with ZBrush to ultimately design relief carvings from my CNC Router (using MeshCam in the middle to create toolpaths). I have an…
@Butthair Thanks for your feedback. For the sake of understanding I did a few tests : keeping the mesh quad (with old UV) solves the issue. Adding a STL Check modifier solves the issues. I guess there was some double faces or some weird connections done during retopology. I Imported the mesh (without a STL check modifier)…
STL Check is a modifier you can place over the top of your lowpoly for instance, to check if you have left open edges, multiple edges, double faces. It also highlights where these areas are and I use it as a last step before unwrapping and then before export.