No need to snap to a grid for a 1-off asset. You really only need to use gridded modular meshes if you are making a whole town of buildings, and want to leverage a library of reusable parts. For example: https://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1
Well, modular parts look fine. Polycount is fine as well, as long as the modular parts have proper LODs and LOD away most of the detail. Especially if you have decent culling in the game as well, then that could mean that half of the building wouldn't even be showing if you're on one side of it. Or most of the building…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
Thank you, I am really glad you appreciated my work! :) In the early stages of the project, I began modeling my buildings as one single mesh, since I thought it would be less taxing on performance and less complicated in terms of collision creation. However, after few weeks I noticed that such approach is going to be very…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…
Well I've been struggling with concept here. I;m going to make some arabian/egyptian/middle east/Assasin's Creed (:D) themed assets for Khemi city: http://community.ageofconan.com/conan/frontend/files/CONTENT/khemi_1280x1024.jpg http://community.ageofconan.com/conan/frontend/files/CONTENT/khemi5.jpg Not exactly like this,…
Have kept working on this, but I'm no where near as fast as most of you guys. Definitely challenging myself, and enjoying looking at others work. I had built some modular blocks to test room ideas with, and I used them in Unity to come up with some ideas. When I found one I liked I found a script to export that to an OBJ…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
Decided to do a pipeline and workflow test for my pre-production, so I chose to create the tower from the concept, from start to finish. I first built a pretty basic and simple tower, building only the unique architecture it needed, I then made a few modular pieces I could use for this and some other houses later on. This…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…