I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
I'm using Max9 + Xnormal So when i render my normal map I have a couple of pieces end up rendering out backwards? I'm not totally sure what is going on. The geometry in question was mirrored so I thought that was the cause of the problem but there's other geometry that was also mirrored in the same uvmap that renders…
Hey Guys, I am Mia. I am developing a 2D horror survive dialogue game " Hamartia " as my final project. It happened in the high-school background. By using
unique and high-quality graphics to create horror survive dialogue game about school bullying, gangster problem,
teenage acknowledge of sex and emotion problem with…
Hey Alec I'm working in Unity currently and wanted to try a workflow using Handplane. Specifically, Maya to Xnormal to Unity. I followed the the Maya\Xnormal video exactly and output a Maya 2013\2014 tangent map and a Unity tangent map. What displays as seamless in the Maya viewport is a different story once in Unity. I'm…
I set up the units to be equal to one UU, Unreal Unit. Apparently I'm told in Maya unit that's already one UU and in Max it'll just be generic unit, but then again I keep getting conflicting answers.
I'm trying to make some trees in UE, and found this as method which looks great. I've been trying to achieve this in 3DS Max by creating my basic sphere and then sticking on the planes. But every time I use edit normal's and try to unify them, the planes do not take into account the sphere and will not follow its…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
Hello all, I'm in the pre-production stage for an indie strategy game (4X-lite might be a good way to describe it). I need 3D characters in the style of units from Civilization games: stylized, top-down, low-poly without looking blocky, with just enough detail to communicate their roles. Ideally the characters would be…