https://www.artstation.com/artwork/DgwPn Rendered in Marmoset Toolbag. Something I've been working on inbetween exams and gaming sessions. I learned a lot and I think it turned out great Please enjoy, and drop me some critique if you want to!
Hi there, I want to ask about baking, when I baked I have always this kind of result, along the UV cut, It`s normal ? It`s possible avoid these issues. I tried whatever but this thing never disappeared. Thx guys
Hey, I have a problem with adding emissive channel. I've textured my model partly, up to this point and now I want to add texture some elements that I plan to have emissive on. So I add an emissive channel and everything in my model turns white Any idea what is happening here?
So this has been frustrating me for weeks now, I've done the UV's correctly and applied each individual object as separate materials, the low poly contains Vertex normals and everything else that is necessary. whenever i try to bake by mesh name on painter i get this bad error? can anyone please help?
Ah, I did not find that when I checked the documentation. Was not even able yo click for a substance painter doc. Thanks though. I figured it was fine. I'm super excited to continue working in SP
i am getting this problem while baking and i tried harden/soften edges in maya but still this reflection(i don't know what to call them) keeps appearing . uv
Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'( Thanks in advance.
Look through the many similar posts to yours in the substance section of this forum and you will find all the answers because this has been asked many times
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx