Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
The next step, as I entered the final stages, was to put everything together into a cohesive splash art. At first I had some pretty grand plans for this — I copied a few poses over and cobbled together parts from each to make a new pose that was similar, but not identical, to the ones I used for inspiration. I used her…
When i was younger my family was on a road trip over to Iowa to see family, on the way there we stayed the night at a lake camp ground as it was the cheapest thing we could find. We put up our tent and went to sleep only to be awoken later that night with all the hair on my neck standing on end and by two bright lights…
I've been doodling a bit step 1: slicing heightmaps up at <n> intervals so we get a volume source : step 2 : some hasty (read improper) transforms gives us a pseudo 3d view I can't be bothered now but I do have a distance field for each line so in principle I could make this "solid"
Also, is any of the videos timelapse? the floor one looks very appealing to me and states step by step, but you model/render/texture/uv/ and put in UDK in less then 2 hours?
Comic pro Paolo Rivera's Daredevil splash page process using Sculptris: http://geekdraw.com/main/2012/2/10/step-by-step-riveras-daredevil-9-splash-page.html
Thanks Earthquake! I'll add these steps on my workflow. A couple of questions: On the 4th step, do you overlap UVs? Wont this be a problem when making the normal map projection? Thanks
I just have a standard phong in maya, with a unique texture applied to it. Its a staircase with multiple steps, the bottom step of 7 is coming in untextured. All are on the same 2K UV layout.
(2/30) Figured following step by step sculpting tuts isn't my thing..... listening to music while just going at it is much more fun... Couldn't study head anatomy though.
hello! here's a playblast (stepped) of a fullbody vanilla walk im trying to do. i also blocked in stepped for the first time, so, help needed. thanks! https://www.syncsketch.com/sketch/0c7a754056dd/