yea i understand what you mean here. See the concept is this.. I have a main model file..probably going to be around 6 gigs big...if i had to dump every mesh in it...wich in that case will suffer to work on for moving around etc. But if i had multiple files from different locations... its easy to manipulate em, and it will…
Interesting, the person does claim to ripping models and changing them for rendering.. on some of them. On others there's no info but for some he claims he makes them, sometimes makes them in a day, sometimes 2 if it's a complicated model. Only uses 3dsmax and photoshop, says he has no knowledge of ZBrush. Says some of…
Hi there guys and girls! I'm kinda new to 3D modelling. I've been modelling/animating cubic (minecraft like) models in Maya for the past 1-2 years, but never a smoothed out high poly models. So I took the very hard decision to get me some Zbrush and this is my 1st try: http://imgur.com/9M1zhA0 So, as you can notice, my…
*Disclaimer: This is a revenue split collaboration, not a job. Payment will be in the form of an equal split of the revenue generated from this game post-launch. Me and a group of programmer friends of mine are developing a tactical RPG heavily inspired by games like Fire Emblem. Our goal is to release a great product that…
Thank you for your guidance. I think I’ve got the general idea. When poles appear at corners, the corresponding arcs will be larger. Conversely, adding supporting geometry shifts the poles to other positions to achieve tighter arcs. The exact location of the poles is not critical. What matters most is whether the light and…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
Thx all for the info. This helps me out big time. I moved stuff around in the 3d gallery and got rid of a few things. JonMurphy: I know the file size on the Max files is pointless. But I added it to just show how much disk space it used up. But when I get back from GDC Ill charge the file size to a listing of a date that…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Thanks for the markups, folks. Very helpful & I can see a few places I can make changes. Re: refs -- I use many and synthesize, rather than copying a particular image. Keeps things more in character. I think part of the problem is also the extreme regularity of the outside rim of the ear shell -- it's too perfect. For some…