Alright added a couple more polys to that bridge in the middle and it smoothed quite well. You can also see the buttons for the stock off to the left, i was going to have the purple one as floating geometry and the blue one in as the button, you can also barely see the hinge on the other side of the gun.
currently I'm trying to polymodel human faces without references.. and in particular I'm struggling to understand how to connect the following fascio, if I do connet it stright on, making a bridge withing the nose, I think that I do increase too much the polycount, also for some reasons it looks wrong, any tip?
Alright, I'm gonna critique in chronological order. The walk before the character starts her run is pretty stiff, let the arms, legs and back bend some. I like the transition from walk to run. The down before the jump needs to be exaggerated more. I agree with Aesir there should be a bit more acceleration in the slide.…
First time using Substance Designer, and I just followed the cobblestone tutorial on Gnomon by Rogelio Olguin. Modified it to fit my needs. I was going for a rugged old stone feel. It will be used in a scene on a railroad bridge with arches. Any thoughts or comments are appreciated, thanks! Reference, that I strayed pretty…
Nightshade Connect is a tool I have just released on Creative Crash. It's a tool for quickly creating a polygon connection or "bridge" between an edge selection and a curve. With this you can easily connect two odd shapes, like a square edge selection to a hexagon NURBS-curve. Perfect for high polygon modelling. Features:…
Hello, in my final year of uni and that means the final bridge! Better off getting as much feedback and opinions as possible! Correct the issue now while I still can! There is an assignment, the brief is here Essentially, I am tasked with redesigning and recreating a character from a fighting game. I have chosen Bass…
Very true, I'm trying to find a way to get rid of those without adding more poles in the stomach/side, or bringing too much excess geometry down into the lower legs... I will be bringing it into zbrush next to detail and (eventually) retopo so i'm trying to keep detail where I think I will need it for sculpting at the…
@coolguyslims They've probably got some sort of bridge between maya and their engine. One of the captions specifically says the shader was built with a proprietary tool. Human sized rocks would still likely be textured the same way, because a) you want to save your VRAM for where it matters, b) you probably want them to…
In the docs you can see it, bridge edge loops has a merge option, it welds the two loops together. It's in the Properties (T) panel after you use this operator. I think you can also access it with the operator settings pop-up (F6 after using the operator).
Oh, sorry I forgot to tell you that you don't need the full version. There's a Keyshot For Zbrush and a bridge which is only $149 https://www.keyshot.com/zbrush/ You could use alpha to create surface details yes. Grassetti is well-known for doing it manually tho :D