The scale is off on a number of things: The line represents the tallest you'd want a normal human to be in order to fit through those doors. The doors are too small, and the windows above the doors shouldn't be there if those windows are meant to be seen through. Either they're way over the heads of the people who would be…
My main critique is The Last Mana scene. The lighting is way too dark. Everything in front of the camera is just black silhouette. If that's what you were going for then fine, but it's not really showing off much of your work. Adjust the harsh lighting, it may be as simple as changing how dark your shadows are, I don't…
As everyone is focusing on the eagle/bat issue, which I agree with, I'll comment in the hat. It looks great but it might cover up a bit too much of his face. Other than the portrait which the hat will still cover his eyes in, the view in game is top down 100% of the time. From that angle it looks like that huge lip on the…
Hey man, so cool looking stuff first off, but I'd like to say in your UDK environment, the tiling brick floor texture looks a bit weird in my opinion. It seems to repeat itself too often and lacks variation in colors/detail. The sandy looking dirt coating on it looks strange as well. It doesnt really give the appearance of…
Shiodin Thanks! :D Well I just started myself so maybe I'm not the best person giving advice, but when I started I looked/studied many pictures of peoples handpainted textures and also on different games. When you have done some study it's only a matter of practice, as with everything, you have to practice in order to…
I first tried to work with the cables in UE4 itself, but quickly realized that this would not give me the freedom that I wanted, so I made a small cable blueprint myself with a small erratic movement in one of the axes in the hope that it would resemble wind touching the cables.…
Hey Lucas, You have some really nice pieces in your website, unfortunately it's got a lot of unfinished pieces and some unrelated stuff like the journal design. I would axe the journal design (unless you are going for a graphic design position). You have some cool assets in Project Dungeon. I wish I could see more of a…
This was my first time using 3ds max, I used to do mainly level design in GTK radiant and now UDK, but i'm finding creating my own models to be so much fun. The project was to create a WWII tank for a current games engine. It had to be static and only use a 2048 x 2048 material. Which must include a Diffuse, Normal and…
DEADLOCK The Premise * Two teams of humans are pitted against one another and endless waves of zombies * The team with the last surviving member wins Highlights * Resources are limited and quasi-randomly scattered * Maps are quasi-randomly re-pathed each round * Mortality is foregrounded by a fresh injury/death system * A…
I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look exactly the same, but with the tail facing the opposite direction. Unfortunately, when I try to rotate the tail using the…