I am busy with the same sort of character. Its just my opinion but the wrinkles give a clue as to what the material is and its thickness, or how rigid it is. Apart from your projection problems the model above seems to have an overall noise that makes it look a bit bumpy. I did all the fabric parts with MD, but modeled the…
Vig, I actually do it this way ,but when the pieces are too many it is annoying to group/link/move all pieces by hand(sometimes I forget to link some part to its corresponding group and I get even more pissed). What I was thinking of was to automate the process. My workflow right now goes like this: I create a helper…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Just to throw this out there but have you looked at the Dell factory outlet or even Dell at all? I know most people hate Dell but to be honest with you I have had nothing but good results from them. I got a top of the line XPS 700 from them about 2 years ago and drop BIG $$$ on it but I had one of the best Direct X 9.0 PCs…
What I initially thought was similar to that. I assumed once I got the basics of sewing in MD, all I need is some sewing patterns, and it will be simple as complete a puzzle. But I was wrong. I spent close to $50 on sewing patterns, and in some of them I really have no idea what I'm looking at or how the pieces come…
Finaly I have something interesting to show, I've been messing around with proportions, tried to match as close as possible the concept. All the parts are modeled as chamfered low poly (midpoly?) and used the weightened vertex technique to match the actual starcitizen's pipeline. Image rendered in 3ds max with flat colors…
The company: GAMELOFT Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users offers via Gameloft Advertising Solutions a unique level…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
You have my respect sir. I will pay double attention on the next assets to be sure about true references. I noticed those polymer parts' weakness and tried to emphasize them with surface bumps especially on stock. But as I learned some components tended to worn too much like barrel, feed cover, forearm etc. were changed…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…