Welcome to Polycount :) Hmmm, that model seems to have hand painted textures, unless I'm mistaken. You said that most of the tutorials you've run across have spec maps and normal maps etc., while the game you're modding only supports diffuse textures (must be an old game to not even support spec maps). But why can't you…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
this is a funny story and steve jobs is my hero. he sold pixar for 7 BILLON yeah i said billion dollars.. AND he became the largest shareholder of disney, and that makes him kind of own disney, who owns pixar, so steve jobs sold pixar to himself and got 7 Billion out of the deal. awesome. i wonder if george lucas is pissed…
I am currently building a maxScript which allows people to store object into a geometry editor which allows them to again create them as if they were creating a simple primitive like a sphere with a touch of a button. The script includes image gallery for viewing objects they want to create and a category system which…
Yeah, I think corv is spot on. The main thing he needs now is some solid deffinition. other than that though your model looks good to me and your tex is pretty decent. I just read through most of the thread and I must commend you on keeping a cool head and sticking to this and seeing it through. I'd say you've probably…
This week I wrapped up the full blockout and I’m just about done with the high poly. I modeled the scope, the stand, and the rest of the smaller components to really help bring the sniper together as a complete piece. I also pulled in a bunch of real-world references while working on it. For some parts — like the scope,…
From that wiki link you just sent: "When the renderer (or game engine) renders your game model, the shader must use the same tangent basis as the normal map baker, otherwise you'll get incorrect lighting, especially across the seams between UV shells." Going to check if this is the issue... Edit: No, ticking off " Tangent…
Hello everyone :) , I have been looking at the forums everyday for the past few months depressing myself with all your insane artwork and models you have created. I have however plucked up some courage to ask some fairly basic questions about 3D modeling and if I am doing it right. First I do have a few books (Not sure if…
We're searching for a talented 3D Artist to bring our 2D character concepts to life. This role is perfect for you if you love: * Creating stylized characters. * Sculpting dynamic and detailed muscles. * ZBrush is a must. * Passion for anatomy and muscle sculpting is a plus! Budget per character $150. Interested? Please…