Howdy. I wonder if any of you are using compressed normal maps? We're about to start supporting it in our engine. For a 256x256 map, it's a filesize savings of like 55%... 192Kb for 24bit TGA vs. 86Kb for DXT5. So I've been talking with Doug Rogers, developer relations guy at Nvidia, about how the DXT5 format is used for…
Team name: Unchained Media Project name: Wreckage Brief Description: Wreckage is a post apocalyptic dinosaur fps. The players will be able to customize their gun before most of the missions in the game. They will be able to put grenade launchers, bayonets, and laser pointers on their gun. The game will be centered around…
Hello... My name is Antonio. I'm a amateur Level Designer. This time I created a map based in the Chebika Oasis, Havasupai Oasis and the Kalahari Desert. I called this Oasis "Emerald" due to the water is too shiny and clean like a emerald. :) First I have to clarify that the vegetation assets are not created by me. I only…
Program dates: January 14, 2013 March 29, 2013 (program start date is flexible) Application deadline: January 4, 2013 Program information: This collaborative National Film Board/Banff Centre work study program will provide the opportunity for 2 participants to work on a National Film Board of Canada feature animated…
Greetings Polycounters. We are looking for one or two environment artists to start work on Squad in the next month or so. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We have a kickstarter running which was funded in the first five days, and finishes in about 14 days. We'd…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
I'm a middle 30's executive working for a non-games industry company. I've worked for this company and it's divisions for almost 14 years now doing everything from creative work (designing children's furniture) to heavy business related tasks such as distribution, contract negotiations, finance, and managing a 12 person…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our team! Were a game development team for the '14-'15 USC Advanced Games Program. AGP is a year long development program where large teams (20-30) work to develop highly polished game projects. These games are shown at USC Demo days…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable shadows in a…
The Infection Spreads Dev Update #14 Character Modeling Clara worked on the infection pods and we devised a route to make them a bit more modular and unique via the creation of a spline based system to allow the infection to spread outwards along other zones. Its still in the early stages! Fabian worked on his high poly…