So I had a look at Pumbaa's files for this asset, and had a couple things to write up about. I edited the lowpoly to match back up to the high as i think you edited it, trying to "fit" the high inside it. No need to do this, this is what the cage/envelope is for, and doing this sort of tweaks is only going to make things…
Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
I used modo for over a year and besides the constant crashing and the crappy snapping (which is slightly better but still very undewhelming imo) I think I simply cannot swallow its philosophy. It's fairly fast to model with but I'd stick to it for organic stuff where you don't need too much precision. I'd say it's not a…
Thanks man, well heres an exampel on a really handy thing to have: An action that will save out all your frames in a photoshop animation for you (in the right format), or all the layers in a photoshop file, etc etc. Or maybe actions that set up a scene just the way you want it so you dont have to do it all over again every…
Outside of QuickRig and HumanIK there are a few modular rigging scripts that can give you some really good rigs. Advance Skeleton : http://www.animationstudios.com.au/advanced-skeleton This creates biped, quadraped and custom rigs, I'm using this in production right now and I like it a lot. But there are some hoops you…
It's all learning, don't worry about posting questions about rigging in Tech Talk, that's mostly what its there for. You might get 3 different ideas to try and sometimes that sparks a debate that works out a better solution than anyone could come up with on their own. Speed comes from doing quality work over and over…
Hello and Welcome! About the Project: This project is aimed to be 6 months with a possibility of long term. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person, and gruesome. The target audience is set for 17 and up. More…
About Us: We are creating a service for Sons, Daughters, and Spouses around the world to celebrate their Father / Husband through art. Normal photos taken from your typical smart phone are shared with us, and converted into a completely different, and trendy watercolor style. What We Need: We are seeking an individual or…
Take a look at a current build here and what you'll be working on! Build 1: Visual Style + Build 2: Visual Shader = Our game We are seeking two or more programmers for an adventure stealth game made within the Unity engine! If you want to make a kickass game with some kickass people, please take a look. In the scenes…
Hello! I'm Alyssa, and I'm currently a second year student at the Art Institute of Pittsburgh studying Game Art/Design. My main focus is 2D work, but I do a lot of 3D in classes (I'm just not very confident with showing much of my 3D work at this time). I'm still a fledgling when it comes to concepting/illustrating…