Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above. For the maps export from Painter, I chose the…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re working on a medieval
fantasy RPG project. The pre-production phase is
nearly complete, so we’re gearing up and hiring…
So, I've
been puttering away at this thing on and off since summer. It started as a way
to learn the new Zmodeler tools in Zbrush, without having to chase around for
ref, and practice hard surface at the same time. I've mostly been a character
guy thus far. This slowly evolved into a desire to turn out a game-model,…
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…
First of all, dump the custom site and get on Artstation. Schools are notorious for pushing the idea of a custom site but its just unnecessary. Out of the advice you've already been given this is the only bit I agree with... "... learn Unreal and put a bunch of environments together to display environment art and knowledge…
Lovely concept, really like the colors. It's always hard to translate this kind of concept to something following more strict PBR rules. ^^ Here's some thoughts: - On your concept, the eye is attracted to the middle trunk with the big space between the other trees, and then nicely realize there's two focus points on the…
That's a lot of questions all in one post. You can have many materials in one normal map. A lot of what defines a material as.. well, a material.. is in the specularity of how light plays off of the surface, which is why computer scientists invented the Specularity and the Gloss map (and other stuff like Metalness which is…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…
Raven 4 Studios is a Indie study to develop high quality video games for PC and Xbox platforms. We are looking for a 3D hard surface artist to help develop a high quality game. You will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise,…