Hey all, I have been working on a cannon for a pirate ship and so far I have; created the low poly in max, given it a UV unwrap, taken it across into Zbrush and given it a high poly sculpt version, but now when im trying to combine the low poly and high poly in xNormal im getting strange errors in the normal map bakes. I…
I'm teaching my kids and a small group of friends some things in Max right now... and one thing that came up was seamless, tiling textures. Most people seem to do all this in Photoshop and other apps... but I prefer to do as much as possible right inside Max. Here's a little tutorial on converting photos into seamless…
So I have a problem and I can't figure out what's wrong with my models. I have these weird errors on my normal map. Can anybody tell me what am I doing wrong?
im interested in how to make emission maps but ive never attempted them before and not really sure where to start. I was checking out this thread the other day (*http://www.polycount.com/forum/showthread.php?t=88996) and thought the effect looked really cool on the 'spider food' model. Also, where do these maps go in…
Hello fellow artists, I was wondering if anyone could point me to a some advanced online course/tutorials for 3Ds Max I would be very thankful. I mean I've found plenty. But my time is limited at the moment and I was wondering if there are any specific ones you could recommend. I'm a Cinema 4D user, switching to 3Ds Max…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
1. Can Max bake lightmap to 1 file from many separated objects? 2. Can Max take into consideration smoothing groups during baking? 3. If not 'Render to texture' from 3d max - what program do you use to baking lightmap?
I purchased the Eat3D introduction to max DVD and just spent a day watching that. That's all I needed really, max'ing away ever since =]. http://eat3d.com/3dsmax101
I've been trying to configure VSCode as an IDE for 3ds max python. So far, I've gotten execution and linting to work, The only piece thats missing is autocompletion/Intellisense. So what ive done is changed the Python interpreter from the original one to C:\Program Files\Autodesk\3ds Max 2018\3dsmaxpy.exe. I then installed…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…