Pretty much all the mesh maps have this weird artifact This is what it looks like before I bake: Im baking with default settings and an output size of 2048 with anti aliasing 4x4 other than that I havent changed settings.
Hi there. I'm working on a small game for my portfolio. I've followed some UDK tutorials before, so I'm somewhat familiar with how the program works, but I'm not an expert. Before I created too many assets, I wanted to run some tests, just to make sure I wasn't doing anything wrong or missing something. I'd hate to have to…
I created a hotkeyable interface for common uv functions that I use personally to speed up my workflow. I thought others might find some of the functions useful so I decided to package them together and post. This is designed to be used together with TexTools, several of the functions require TexTools to be installed and…