Pretty much all the mesh maps have this weird artifact
This is what it looks like before I bake:
Im baking with default settings and an output size of 2048 with anti aliasing 4x4 other than that I havent changed settings.
I found the solution elsewhere, It wasnt my model and I downloaded another where the uvs were offset slightly in the affected areas.
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I found the solution elsewhere, It wasnt my model and I downloaded another where the uvs were offset slightly in the affected areas.