Hello everyone! I am a beginner in 3d art and I am trying to become a character artist (for games to be exact). I became familiar with sculpting characters in high resolution ( in Zbrush) and also in making assets by box modeling ( in Zbrush Zmodeler and Blender). But now I’m stuck, because I don't really know what should…
Disclaimer is that I am working on this as a contractor. Art is alpha. Reason I'm posting is because I think it's a fantastic article with some interesting elements. Polygons deserves some credit for doing long form journalism in this day and age, and especially in games. Article is very interesting, and Michael deserves…
It's been just over a year since we had an update to the Q-Branch Quote Game. I figure we might as well set things rolling again. The rules are pinned to the top of the thread, but we might as well go over them here because people probably won't read them. *Thread starter posts a quote from a movie. *Others try to guess…
You could be the guy that introduces your workflow to a team unfamiliar witth it. You could use your unique skillset to leverage your qualifications. This is something you'd pitch big time in interviews. If you're okay to adapt yourself to a team's workflow, it shouldn't be a cause of concern. If you're hard ass about…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
I need someone with 3ds max experience with animations. You need to be able to slice an animation and export it as parts. Also exports must work in Unity. Therefore some Unity knowledge is needed.
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
Last week, over at Linkedin, I let the video-games and entertainment design community know I’d be reviewing concept artists' portfolios to support them through the current setbacks in the market and help them prepare for their future careers. The response was massive, and I ended up reviewing over 40 portfolios! I decided…
Hey all! Does anyone know if there is a "tumble around point" option for 3DS Max similar to the way 3D-Coat does it? I've taken a quick video of 3D-Coat to show what I mean exactly. I'm wondering if there is a setting that i haven't been able to find, or some kind of plugin that exists to let me do this in Max.…