Hello everyone, I've been exploring some interesting new guides and came across a guide to create a very detailed sword. What intrigues me in this guide is how he creates decorations of human-like figures in many different poses. The video below shows the creation of the sword and what i'd like to know is how he rigs his…
Hello, So this is what i did 1) imported my model with UVs from 3DsMax and used the polypaint tool to colour it. 2) changed the UVs a bit in 3DsMax and re-imported the object. The stuff I'd colourized remained unchanged and i checked in the UV map section that the UVs had been changed to the new ones. 3) I went to create a…
Hello polycounters! I am glad to be part of this forum and thats my first post there. I am an architecture student with love for 3d modeling and concept art. 6 months ago, i 've started to study about 3d modeling and 3dsmax with vray. That;s some of my personal projects i made. Hope you like it and let me know what you…
This has been covered quite a few times already, have a dig around the boards for other more thorough explanations. If you split smoothing groups, you must splt UVs and ailow a bit of padding. This is just a tangent space normal map rule of sorts. If you have just 1 smoothing group, even on a basic box, you unwrap however…
This is what my weaver back looks like right now. I decided to integrate the skull into the scales of the back, instead of just painting it via texturing. As I am quite new to 3D modelling I'll tell you how I created this, in hope of getting some feedback: I created a lod0 model in 3dsmax; tri count is 666 (< 700) Then I…
thanks to both of you, I am now looking for some xnormal and knald baking tutorials.As far as max is concerned, the default scanline renderer solved the black background problem in normal map but still gives triangles. Well applying smoothing group does in fact removes triangles but does not give the result one looks for.…
ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…
LOL I guess I should hit my head into a wall now!.... Both of them? HOW? ..........................., After watching lots of tutorials from these key searches for 72 hours: * How to model a car with NURBS with 3DSMAX * How to create car in MODO * How to model a car NURBS Modo * Create CAR 3D MODEL GAME * NURBS vs Poly game…
Ok so I have the tiled texture and tiled low poly I created. Im going add flat planes to the edge with a texture that tiles horizontally so I can blend between the ground and the rubble piece. Can anyone who uses maya suggest me a polygon optimizer. The "reduce" function is ok but it sucks after you have less than 1000…