This is great ! Thank you very much! here's a little addition change : line 7 with "uniform vec2 scroll; //name "Scroll" default 0, 0 min -5 max 5" and line 16 with " vec2 scrolling_uv = vec2(uCustomTime*scroll.x, uCustomTime*scroll.y) + s.vertexTexCoord;" This way you can choose x,y direction and the amount you imput…
nice design but you are spending sooooo many tris/polys on those tubes underneath i would seriously think about reducing the crossection to 10edges and the loft to 16 (or sommit) i think youd save about 300-500 tris there with little difference, spend them on the propeller gaurd which isnt as round as the tube (even though…
Thanks everyone for the feedback! So I have added another UV channel for light maps and have it set up in Unreal, but still not getting the shadow results that I want. Any recommendations? Currently I'm setting the building pieces at 64, the cliff pieces at 128, and small props at 16 or 32 depending on size. Not seeing a…
Hmm you did this surgery even with perfect eyesight? :s My eyesight is crap as well but I dont really wanna do no surgery to try to fix it either. Its been getting worse slightly eery year from when I was 16 but the good news is my eyesight has stopped deteriorating this year and the optician said its "stable" now.
Wood grain doesn't often Twirl like that, you're better off gettin a good reference and just copy what you see. Not sure the really dark blue hue on the brackets were intended, monitor issues or 8/16-bit texture? I always find you're better off getting the normalmap done before you start texturing.
I'm trying my hand at multi-tile UV mapping for the first time. To practice using UDIMs I've modeled a tank with 16 UV sets. I'm aware that Toolbag 3 does not currently support UDIMs but at the same time it is possible to use/render them in Toolbag. So, I'm wondering if it is at all possible to bake in Marmoset Toolbag 3…
I played the part of recruitment officer today. I stood up in my science fiction and fantasy illustration class to tell everyone about the Dominance war. My teacher liked the idea so much that he is making everyone in our class sign up and fight for polycount. So there will be 16 more 2D polycount solders on our side,…
Hello, if i want an unwrapped model work in 3ds max and in general aplications, what gutter padding shoudl i choose for 2048*2048 texture? I have read on polycoutn wiki that for 2048 texture at leats 16 px distance between UV island should be done? Is it true, do i need more or less space between each UV island?
For our architecture class (part of our maths program) I had to design my own "dream" house and build a maquette of it. If I could do it again i'd probably make something more original and less huge (the dimensions of the entire building are 16 metres by 14 metres), but this is what i came up with: Here are the maps:…