I've worked on a small update the last few days, playing around with more VFX/animation thingies. I've been mixing wind with a normal map to try to get some fabric movement. I also learned about nCloth within Maya, although the result I got was a bit different from the concept. I may go back and redo it but I think this…
I probably would just learn how to do it in blender or a student edition of Max/Maya first before moving on to Topogun. Stuff like topogun/dDo/quixel/etc are really luxury items. And before someone shoots me, I mean luxury in the sense that you should probably know how to do something manually in 3ds…
Okay listen up everybody! We're experiencing massive server issues right now, though that does not mean you cannot try out the nDo2 beta! GET NDO2 INSTANTLY, NO REGISTRATION REQUIRED We've made it possible so that if you cannot activate your license, you will still be able to run nDo2 in trial mode -- this trial is valid…
Hello lloyd, you are right I am using 2013 but I get the same issues in both Tool Bag, UDK, and Blender. So it must be an issue with the normal map baking because you can see it directly on the normal map itself that the seams do not match up correctly. And yes I am also using the normal map in the bump slot. Racer445 I am…
There are three main drawbacks to viewport canvas which I'm hopeful they'll fix in 2012. 1) It doesn't play nice with psd's. Layer folders, adjustment layers get converted over to standard layers. Which kind of sucks when you reopen the psd in photoshop. I normally viewport paint (on a copy of my model) with another…
I think 3D is one of those things you understand and learn more by doing and seeing versus reading. Reading of course helps, but you do something enough times and you'll start to recognize patterns. It also is quite a bitch to describe something to someone like proper edge flow for animation by only using words. I'm not…
not at all, i am pretty indifferent of whether i work for a corporation or a small indie studio, i have done both, but most people just assume that these companies are going through layoffs because someone greedy is not making enough money, its not the case. lets say my friend asks me to borrow 20 bucks because he needs…
Currently i am total noob on textures. I wanted to make sure that my pipeline is good and i can get result out of it. Plan was to create Sculpt (statue) and then build effect on to in in Houdini. I have used a bit Houdini before. What i have currently done is: sculpt in zbrush. When it is 100% done i will decimate it and…
That name is definitely WIP as well. Hey again everyone, it's time for my first project that I'll be posting on here for feedback. Show no mercy as usual, I want to learn a lot from this one. :) Almost 100% of my level design experience so far has been with RTS games, and although that's what I would like to end up working…
Hi everyone. For this coming year at school, I've decided to work on a complete environment and characters (and hopefully make it some sort of super-simple mod?) using the UDK as a base. I will probably get help from some programmers later on so they can help me setting up the mod itself (seeing how characters won't move…