I've been building my custom rigs around the methods taught in digital tutors course but I've been wondering if there is an easier way to animate these kind of rigs. Whenever you make a walking animation or anything that needs to be mirrored (unlike with biped) you have to plug in the location coordinates of each control…
Developed by nukeygara, akeytsu is a brand new 3D program dedicated solely to character animation and rigging, for the animation and video games industries. Simplicity, velocity and ergonomics With its artistic-oriented approach, akeytsu breaks up classic standards of current broad-based solutions by providing a new…
http://www.xibalbastudios.com Location: Monterrey, Nuevo Leon, Mexico -Full time paid positions *3D Character Animator Requirements: * Must like videogames * Profficient in 3D studio max/ Maya * Profficient in 3D studio max / Maya animation * **Off-site work will be considered for this position** *Level designer / 3D…
Shadows in Darkness Location: Coral Springs, FL Website: http://www.shadowsindarkness.com Contact: jobs@shadowsindarkness.com Shadows in Darkness is seeking candidates to build our freelance contractor database. We are primarily looking for Character Artists (modelers and texture artists) and Environment Artists (modelers…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
I'm looking for Animator to work on Rougelike Card Game called Godfather War. It's a classic cops robbers mafia verses style. Here is a video of what the beginning demo is looking like This would be for a portfolio shared collaboration project. I have the characters 3 Mafia and 2 cops fully rigged and in unreal already as…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…