Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?
to be honest I see no difference at all. Alpha is still ugly binary as hell. As well as mip blurring of the color channel itself. They have some "attempt at improving the shape edges" group inside but I couldn't understand what they are actually trying to do there. Hoped it would work ok in 32 bit since the issue is not…
Does anyone know how? I see "mesh to points" with "face" drop down choice that puts a point in a center of a face. And normal node to align an instance Z axis with a face normal vector. But no way to rotate the instance properly around that normal like what regular instance on face does in object properties. My guess we…
Well obviously if you modify anything heavily enough it will be able to perform completely differently. I imagine huge amounts of the original code have been re-written / replaced / removed, you probably wouldn't recognise much Q3 about it after all these years of CoD development. It might have resembled Q3 back in CoD1…
As great as the whole scanning process was, there is a reason we didn't see it return this year. Also, can you explain how that whole scanning thing would even work considering codes are preassigned to specific items and printed ahead of times. Digitally scanning an analog code to alter it's state doesn't even seem…
Hi all, Have you used the mirror mode in Skin modifier with Max 2011? I just cannot get it to work, everything is centered and xform is reset, I have used the mirror tresh value to get rid of all the red points etc. - yet it doesn't mirror anything. ever. Could this be a problem with 2011 64-bit or have you got it working?
Thanks for taking to time. how would I create a node with outputs from a rock generator i created. Im trying to fallow a Daniel Thiger video and am stumped how he did it. Hope I/it makes sense.
I played both. HC mode and SC mode. In SC mode you can revive if you die, in HC if you die you die forever. These 2 Cores come with 4 difficulties Normal, Nightmare, Hell and inferno. At Nightmare its a completely different game. EDIT: Forgot to post the other part; Doesnt matter if its HC or SC the difficulty is pretty…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…