Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
miauu's Get External .MAX File Properties & Thumbnails Generator allows you to: * get the file properties of any .max file and see its thumbnail without opening that file * extract and save thumbnails of desired .max files without opening them https://www.youtube.com/watch?v=4mP00Xdj1Hs You can download the script from…
howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…
@Kruskebunken Looks good, I think that adjustment really helped make it pop and feel more connected with the chair frame. I even notice a subtle edge highlight on the seat I didn't see before, @YairMorr I really dig the set and atmosphere you setup for the scene. I think the change of removing the fog from the foreground…
Yes that's right. So how do you get all this into the engine together with real physically moved and steered wheels? The way it works is basically this: The whole suspension with the spring and all gets set up and animated in 3ds max. Nothing of this is exported directly to the engine. Instead the full travel way for…
i use the mini-dvi one. ;) works fine for me. i have mine hooked up to a dell 24" screen without troubles. also sometimes use it on the telly with that adaptor. a laptop in a lifedrawing session only get's in the way imo. been there done that. you'll spend time setting it up and operating the software while the others get…
stevston89 cheers! Yeah was originally getting a slightly too yellow spec for my liking when I was using grey for the spec of the skin, however after some quick tweakage getting the same results with a grey spec, will have to update the texture flats :) And yeah, he was going to end his life as a posed sculpt, so the teeth…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…
Hello All! I thought I would make a WIP thread on my latest environment, looking to get some feedback and keep myself motivated by putting it up here. I should have done this with my last project. I have had the idea for this in the back of my head for a while and now that work is slowing down I am going to get started!…